Sludgespine Killer
Creature -1 (uncommon) — humanoid, kholo
Pre-Remaster content. May include legacy alignment.
FlankerShadeLANDhumanoid
Source: outlaws-of-alkenstar-bestiary (Pre-Remaster)
Perception +5
Languages common, kholo
Skills athletics +5, intimidation +4, stealth +4, thievery +4
Str
+0
Dex
+1
Con
+3
Int
-1
Wis
+2
Cha
-1
Items Bola (2), Sap, Leather Armor, Silver Pieces (12)
AC 14
Fort +6
Ref +5
Will +5
HP 8
Speed 25 feet
Offense
Melee Jaws (unarmed) +6, Damage 1d6 piercing
Melee Sap (agile, nonlethal) +6, Damage 1d6 bludgeoning
Ranged Bola (nonlethal, ranged-trip, thrown) +5, range 20 feet, Damage 1d6 bludgeoning
Abilities
Weeping Wounds — The fluid in a Sludgespine's pustules is harmful to other creatures. Whenever a creature hits a Sludgespine killer with a melee attack, the attacker must succeed at a DC 14 Reflex save or take 1 acid damage (2 acid damage on a critical failure).
Pack Attack — A gnoll deals 1d4 extra damage to any creature that's within reach of at least two of the gnoll's allies.
Stealthy Abduction — When a Sludgespine killer successfully Grapples a creature, that creature makes no sound; other creatures can't notice the grapple by hearing alone. As long as it's grabbed, the creature can't use actions with the auditory trait or cast spells with a verbal component.
WORKS WELL WITH
AnvilLANDAn anvil holds enemies in place so the flanker can posture for pack attack without overextending.
WeaverLANDA weaver clusters enemies so the flanker's pack attack and bola trip create compounded off-guard opportunities.
PUNISHES
✖ clumping✖ melee reliance
Works well with · Punishes · Pairing advice
Unlock with Tactics
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