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Snapdrake

Creature 8 — elemental, plant, wood

Pre-Remaster content. May include legacy alignment.

CrasherSnareLANDAERIALelementalplantwoodpoison

Skilled kizidhar mages and gardeners handcraft these lovely creatures as much for their shuyookhs' aesthetic pleasure as for their protection. Creating a snapdrake requires first painstakingly constructing a frame of living wood in the shape of a drake before weaving thousands of colorful snapdragon flowers into intricate patterns to form its body and scales. Once complete, snapdrakes often serve kizidhars as a combination of guards, pets, and decorations for as long as they are well fed.

Source: rage-of-elements-bestiary (Pre-Remaster)

Perception +16
Languages arboreal, common, muan; can't speak any language
Skills acrobatics +15, athletics +14, performance +16
Str
+4
Dex
+6
Con
+3
Int
-2
Wis
+3
Cha
+4
AC 26 Fort +16 Ref +11 Will +19
HP 144
Immunities bleed, paralyzed, poison, sleep
Weaknesses axe-vulnerability 10, fire 10
Speed 20 feet, fly 50 feet (greater forest passage)

Offense

Melee Fangs +14, Damage 2d12+4 piercing plus Grab, Snapdrake Pollen
Melee Tail Scythe (deadly-d10, finesse, reach-10) +16, Damage 2d10+6 slashing

Abilities

Alluring Scent (aura, olfactory, plant, primal) — 30 feet.

A creature that enters the emanation must attempt a DC 25 Will save. On a failure, the target is Fascinated by the snapdrake and must use at least 1 action on its next turn to Stride closer to the snapdrake. On a success, the target is immune to the snapdrake's alluring scent for 1 hour.
Attack of Opportunity — Tail scythe only

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Greater Forest Passage — The snapdrake ignores difficult terrain and greater difficult terrain from plants and fungi.
Snapdrake Pollen (plant, poison) — Saving Throw DC 25 Fortitude;

Maximum Duration 8 rounds

Stage 1 1d6 poison damage plus Dazzled 1 (1 round)

Stage 2 1d6 poison damage plus dazzled 1 and Sickened 1 (2 rounds)

Stage 3 2d6 poison damage plus Confused and sickened 1 (2 rounds)
Speed Surge (move) — Frequency 3 times per day

Effect The snapdrake moves up to twice its Speed.
Spray Pollen (arcane, plant, poison) — The snapdrake breathes a blast of pollen in a 40-foot cone. Creatures caught in the blast must succeed at a DC 25 Reflex save or be exposed to snapdrake pollen.

The snapdrake can't use Spray Pollen again for 1d6 rounds.
Grab

WORKS WELL WITH

AnvilLAND / AERIALA durable frontline creature anchors the scrum so lured targets stay engaged while the reach and Reactive Strike punish any attempt to disengage.
WeaverLAND / AERIALA caster benefits from fascinated and dazzled targets held close by the lure, making area spells easy to place without chasing anyone down.

PUNISHES

✖ ranged reliance✖ clumping✖ standing still
Avoid pairing with another fascination-based controller; the competing lure effects only fight over the same action economy.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Rage of Elements.

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