Snapping Turtle
Creature -1 — animal
Pre-Remaster content. May include legacy alignment.
AnvilLANDAQUATICanimal
Snapping turtles are freshwater reptiles with a long flexible neck, a sharp piercing beak, and a confrontational temperament that doesn't prevent some spellcasters from choosing these creatures as familiars. They weigh about 20 pounds and have shells around 18 inches in length.
Source: pathfinder-bestiary-2 (Pre-Remaster)
Perception +3; low-light-vision, scent (imprecise) 30 feet
Skills athletics +5, stealth +3 (+5 in Water)
Str
+1
Dex
-1
Con
+4
Int
-4
Wis
+1
Cha
-2
AC 16
Fort +8
Ref +1
Will +3
HP 9
Speed 10 feet, swim 20 feet
Offense
Melee Jaws (unarmed) +6, Damage 1d4+2 piercing
Abilities
Deep Breath — The snapping turtle can hold its breath for 30 minutes.
Clench Jaws —
Shell Defense — The snapping turtle retracts its limbs and head into its shell and ends its turn. This increases its AC to 18, but it can't act except to reemerge, which it can do as a single action.
WORKS WELL WITH
CrasherLAND / AQUATICA high-burst opener can crack through a raised shell before it resets, turning a stalling defender into a fast kill.
SniperLAND / AQUATICA ranged striker keeps dealing damage while this defender withdraws into its shell and denies melee attackers easy openings.
PUNISHES
✖ low sustained damage✖ wasted actions against a stalled target
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Snapping Turtle in the encounter builder — free, no install.
Open in PathfinderGM →