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Sordesdaemon

Creature 15 — daemon, fiend, unholy

SnareAnvilLANDVERTICALdaemonfiendunholypoison

Sordesdaemons are hulks of sewage and daemonic flesh that embody death through pollution. They are among the newest types of daemons to appear on Golarion and are constantly surrounded by a cloud of foul mist that chokes living creatures. Sordesdaemons are fiendishly clever and often seek to inspire mortals with new ideas and inventions that despoil the environment. While these daemons are more than capable of ruining habitats on their own, they take great delight in encouraging mortals to do so

Source: pathfinder-monster-core-2

Perception +26; darkvision
Languages common, daemonic; telepathy 100 feet
Skills arcana +27, crafting +29, intimidation +28, medicine +26, religion +28, stealth +24, survival +28
Str
+8
Dex
+3
Con
+9
Int
+6
Wis
+5
Cha
+5
AC 37 Fort +30 Ref +24 Will +26 +1 status to all saves vs. magic
HP 300
Immunities death-effects, disease
Weaknesses holy 15
Speed 30 feet, climb 20 feet

Offense

Melee Fist (magical, reach-15, unarmed, unholy) +29, Damage 3d8+14 bludgeoning plus 1d6 spirit plus Pollution Infusion

Abilities

Telepathy 100 feet (aura, magical, mental) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
+1 Status to All Saves vs. Magic
Miasma of Pollution (aura, disease) — 30 feet. A creature that enters the aura or begins its turn in it must succeed at a DC 34 Fortitude save or be Sickened 2 (plus Slowed 1 as long as it's sickened on a critical failure). Creatures in the aura can't reduce the value of the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute. Creatures made of water (such as water elementals) and plant creatures use an outcome one degree of success worse than the result of their save.
Pollution Infusion (disease, virulent) — Non-fiend creatures adjacent to the afflicted creature take a -1 circumstance penalty to saving throws against disease

Saving Throw DC 36 Fortitude

Stage 1 Drained 1 (1 day)

Stage 2 Doomed 1 and Drained 1 (1 day)

Stage 3 Doomed 1 and Drained 2 (1 day)

Stage 4 Doomed 2 and Drained 2 (1 week)

Stage 5 dead.
Retch of Foulness (acid, divine) — The sordesdaemon exhales a spray of sewage that deals 8d6 acid plus 8d6 poison{8d6 acid damage and 8d6 poison damage} in a 30-foot cone (DC 36 Fortitude save).

It can't use Retch of Foulness again for 1d4 rounds.
Divine Innate Spells DC 38, attack +28
8th Desiccate, Spiritual Epidemic
5th Toxic Cloud (At Will)
4th Translocate, Translocate (At Will)

WORKS WELL WITH

CrasherLAND / VERTICALA heavy striker finishes off targets already Sickened and Slowed by this creature's pollution aura before they can recover.
FlankerLAND / VERTICALA mobile attacker can pick off targets weakened by the aura while staying clear of this creature's own reach threat.
SniperLAND / VERTICALA ranged attacker keeps pressure on targets pinned in the aura's radius without needing to enter its own damage zone.

PUNISHES

✖ clumping✖ standing still✖ low Fortitude
Avoid stacking another aura-based controller; overlapping area debuffs saturate the same saving throws instead of adding new pressure.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

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