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Soulbound Homunculus

Creature 0 — construct, soulbound

FlankerSnareLANDAERIALconstructsoulbound

Most homunculi use a dose of their creator's blood as their spark of life, but it's possible to use a technique similar to that used in the crafting of a soulbound doll to give a homunculus a personality and the semblance of life. These homunculi gain the soulbound trait, lose immunity to spirit, can speak, and do not have a special link to a creator, yet the process tends to warp the soul used so that, more often than not, what rises in the new homunculus body is a parody of its prior life. As

Source: pathfinder-monster-core

Perception +3; darkvision
Languages common
Skills acrobatics +5, stealth +5
Str
-1
Dex
+3
Con
+0
Int
+0
Wis
+1
Cha
-2
AC 17 Fort +2 Ref +7 Will +3
HP 17
Speed 15 feet, fly 40 feet

Offense

Melee Jaws (finesse, magical, reach-0, unarmed) +7, Damage 1d4 piercing plus Homunculus Poison

Abilities

Homunculus Poison (poison) — A homunculus has one dose of poison in a reservoir in its head. It can refill this poison from its reserves with an Interact action

Saving Throw DC 15 Fortitude

Maximum Duration 6 rounds

Stage 1 1d6 poison and Enfeebled 1 (1 round).

WORKS WELL WITH

AnvilLAND / AERIALA front-liner keeps enemies engaged while the fast-flying homunculus darts in to poison a straggler.
WeaverLAND / AERIALSpell pressure keeps a target's Fortitude taxed while the poison bite adds to the attrition.

PUNISHES

✖ isolated targets✖ low Fortitude
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

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