Spark Moth
Creature 2 — air, elemental
FlankerShadeAERIALLANDelementalair
Spark bats congregate around volatile weather in the Plane of Air. Some elementals embody aspects of air, such as smoke, lightning, and fog.
Source: pathfinder-monster-core-2
Perception +7; darkvision
Skills acrobatics +9, stealth +9
Str
+0
Dex
+3
Con
+1
Int
-4
Wis
+1
Cha
+0
AC 18
Fort +5
Ref +11
Will +7
HP 20
Immunities bleed, electricity, paralyzed, poison, sleep
Speed 5 feet, fly 50 feet
Offense
Melee Wing (agile, finesse) +11, Damage 1d4+5 electricity
Abilities
Arc Lightning (electricity, move, primal) — The spark moth transforms into lightning that arcs to a large piece of metal within 100 feet, such as a suit of metal armor or metal weapon. The elemental then returns to its normal form in a space adjacent to the metal. This movement doesn't trigger reactions.
WORKS WELL WITH
AnvilLAND / AERIALA grounded tank occupies the party's melee attention while this fast flier harries from above.
WeaverAERIAL / LANDA caster's ranged spell pressure matches this creature's evasive flight better than melee ever could.
CrasherLANDA heavy melee ally punishes the moment the moth is forced to ground itself near metal to use its repositioning trick.
PUNISHES
✖ metal equipment reliance✖ melee reliance✖ standing still
Avoid pairing with another small evasive flier; redundant elusive skirmishers stretch the party's anti-air options thin.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Spark Moth in the encounter builder — free, no install.
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