Squirming Swill
Creature 2 — undead, unholy
Pre-Remaster content. May include legacy alignment.
SnareSniperLANDAQUATICundeadfire
Grotesque pieces of cast-off animal carcasses slowly stew into an overcooked mass at the bottom of a witch or hag's cauldron. The animals' magical organs-the eyes of the newt, the tongue of the frog-have already been removed, leaving only these sad remains. Nevertheless, animated by long exposure to magic, they sometimes peel free from the sides of the cauldron and wriggle out to freedom. The refuse moves in one giant mass, its skin blackened and crispy, leaving a trail of dripping grease and gr
Source: pathfinder-bestiary-3 (Pre-Remaster)
Perception +6; motion-sense 60 feet
Skills acrobatics +7, stealth +9
Str
-1
Dex
+3
Con
+3
Int
-5
Wis
+0
Cha
-4
AC 17
Fort +11
Ref +9
Will +6
+2 status to all saves vs. curses
HP 28 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious, visual
Resistances fire 2
Speed 20 feet, swim 15 feet
Offense
Melee Offal (finesse, magical) +9, Damage 1d10-1 bludgeoning plus 1d6 fire plus Slippery Grease
Ranged Scalding Oil (fire, magical) +9, range increment 30 feet, Damage 2d6 fire
Abilities
Magical Broth (magical) — The squirming swill retains some residue from the magical broth it was stewed in. A creature can salvage the portion of a destroyed squirming swill that contains the greatest amount of this liquid by squeezing its remains. This liquid can be used as an oil or potion of the swill's level or lower, typically a Healing Potion (Minor) , Nectar of Purification , or Oil of Potency . This consumable follows the normal rules for Activating an oil or potion.
Motion Sense 60 feet — Squirming swill can sense nearby creatures through vibration and air or water movement.
+2 Status to All Saves vs. Curses —
Malodorous Smoke (aura, curse, magical, olfactory) — 15 feet. The squirming swill reeks of food that is simultaneously burned and spoiled. A creature that enters or starts its turn in the emanation must succeed at a DC 17 Fortitude save or become Sickened 1 (Sickened 2 on a critical failure). A creature that succeeds at its save is temporarily immune for 1 minute.
When a creature succeeds at a Fortitude save to recover from this sickness, it regurgitates a chunk of food that immediately slithers away to join the swill, restoring 3 healing Hit Points to the swill.
When a creature succeeds at a Fortitude save to recover from this sickness, it regurgitates a chunk of food that immediately slithers away to join the swill, restoring 3 healing Hit Points to the swill.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Slippery Grease — The first time on its turn that the squirming swill hits a creature with its Offal Strike, hot grease from its body splatters the ground in the target's space. The target must succeed at a DC 17 Reflex save or DC 17 Acrobatics check, falling Prone on a failure.
WORKS WELL WITH
CrasherLAND / AQUATICForces enemies into the malodorous smoke aura and slippery grease zones, amplifying the terrain-denial tempo while dealing direct damage.
AnvilLAND / AQUATICHolds enemies inside hazardous terrain and the sickening aura so they cannot escape the fortitude-save pressure, creating a positioning lock.
WeaverLAND / AQUATICStacks additional debuffs on top of sickened from the aura, compounding penalty synergy and forcing harder save-or-suffer decisions.
PUNISHES
✖ clumping✖ low Fortitude✖ standing still
Works well with · Punishes · Pairing advice
Unlock with Tactics
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