← Bestiary index

Stone Lion Cub

Creature 2 (uncommon) — celestial, holy

MenderLANDcelestialholyspirit

Stone lion cubs are curious, playful, and occasionally accidental mischief makers. Despite their still developing abilities, they eagerly hone their skills with make-believe missions. Many hope that they'll one day become responsible guardians like their parents. Smaller in stature and ferocity, stone lion cubs sometimes try to guard places of smaller importance, often including facsimiles of the same kinds of structures their parents attend. They're less than dependable as guardians, as they h

Source: pathfinder-monster-core-2

Perception +10; darkvision
Languages common, empyrean; telepathy 60 feet
Skills acrobatics +7, athletics +7, Meteorology Lore +7, religion +8
Str
+3
Dex
+3
Con
+0
Int
+1
Wis
+4
Cha
+0
AC 18 Fort +6 Ref +7 Will +10 +1 status to all saves vs. evil
HP 28
Immunities disease, paralyzed, petrified, poison
Speed 0 feet

Abilities

Telepathy 60 feet (aura, magical, mental) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Anchored Soul — The cub is mystically bonded to its bonded vessel and must remain within 1 mile of it. Some might be further restricted to the location it guards.
+1 Status to All Saves vs. Unholy
Bonded Vessel — The condition of a stone cub's vessel dictates the cub's maximum Hit Point value. Undamaged, the vessel is an object with 28 Hit Points (BT 14). When the cub is in spirit form, damaging it doesn't hurt the vessel, but damaging the vessel deals an equal amount of damage to the cub. When the cub Inhabits its Vessel, they're a single target, and damage reduces the Hit Points of both the cub and the vessel. If the vessel is broken, the cub can still fight normally while inhabiting it and suffers no ill effect, but if the vessel is ever destroyed, the cub is instantly slain and can't reconstitute.
Reconstitution (divine) — When the cub reaches 0 Hit Points, its spirit dissipates. If its bonded vessel is intact, the cub re-forms in this vessel after 2d4 days, fully healed. If the vessel is broken, it must first be Repaired, after which the cub reforms in 3d4 days.
Inhabit Vessel (manipulate) — The cub touches and melds with its bonded vessel, bringing the statue to life. It can cease Inhabiting its Vessel by spending a single action, which has the concentrate trait. While Inhabiting the Vessel, it loses its fly Speed and gains:

Immunities healing, nonlethal

Resistances physical 3 (except bludgeoning)

Speed 20 feet; and the following Strike.

Melee A Jaws +10 (agile), Damage 1d6+5 bludgeoning plus Grab.
Spirit Body — When not Inhabiting its Vessel, the cub is incorporeal and gains resistance 3 to all damage (except force damage and damage from Strikes with the Ghost Touch property rune; double resistance against non-magical).
Divine Innate Spells DC 17, attack +9
1st Detect Alignment (At Will) (Evil Only)

WORKS WELL WITH

SniperLANDA ranged attacker can keep dealing damage from outside the reach of this stationary guardian while it holds its post.
WeaverLANDA caster's save-based control covers the mobility this bound guardian lacks, since it cannot chase down foes that disengage.

PUNISHES

✖ burst-damage reliance✖ standing still
This guardian cannot move from its bonded vessel, so it does not pair well in encounters designed around a mobile chase or pursuit.
Works well with · Punishes · Pairing advice Unlock with Tactics

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

This stat block is Remaster content, used under the ORC License. Reserved Material and Product Identity remain the property of Paizo Inc.

Full licenses · Privacy · Terms · Walkthrough

Run Stone Lion Cub in the encounter builder — free, no install.

Open in PathfinderGM →