Street Musician
Creature 2 — human, humanoid
FlankerWeaverLAND
Many musicians make their living off stage by playing at markets, fairs, or crossroads. While their fame may not be as widespread as theatrical performers, they are nonetheless staples of many communities. Performances come in a wide variety of forms, from musical methods like singing and instruments to physical dancing and juggling to simple orating and conversing.
Source: pathfinder-npc-core
Perception +9
Languages common
Skills athletics +6, crafting +5, deception +8, diplomacy +8, performance +8 (+11 when playing an instrument), society +6
Str
+2
Dex
+1
Con
+2
Int
+0
Wis
+1
Cha
+4
Items Dagger, Musical Instrument (Handheld)
AC 17
Fort +8
Ref +8
Will +9
HP 32
Speed 25 feet
Offense
Melee Dagger (agile, versatile-s) +9, Damage 1d4+4 piercing
Ranged Dagger (agile, thrown-10, versatile-s) +8, Damage 1d4+4 piercing
Melee Fist (agile, nonlethal, unarmed) +9, Damage 1d4+4 bludgeoning
Abilities
Distracting Drone —
Sneak Attack — The street musician deals an additional 1d4 precision damage to Off-Guard creatures. This increases to 1d6 against creatures off-guard due to the street musician's Feint or distracting drone.
Occult Spontaneous Spells DC 18, attack +10
1st Charm, Force Barrage, Ventriloquism
Cantrips (1st) Daze, Figment, Light, Summon Instrument
WORKS WELL WITH
AnvilLANDAn Anvil holding enemies within the Distracting Drone area guarantees off-guard targets for the Street Musician's Sneak Attack damage.
MenderLANDSustain from a Mender lets the Street Musician remain in melee range to maintain Distracting Drone pressure and follow up with Sneak Attacks.
CrasherLANDA Crasher capitalizes on off-guard enemies created by Distracting Drone for enhanced burst damage on the same target.
PUNISHES
✖ clumping✖ low Will
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Street Musician in the encounter builder — free, no install.
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