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The Stabbing Beast

Creature 15 (unique) — fiend, herald, unholy

Pre-Remaster content. May include legacy alignment.

CrasherWeaverLANDfiendheraldunholy

Source: agents-of-edgewatch-bestiary (Pre-Remaster)

Perception +27; greater-darkvision, truesight 60 feet
Languages chthonian, common, diabolic, empyrean, protean; telepathy 100 feet
Skills acrobatics +27, athletics +25, crafting +24, deception +26, intimidation +26, Norgorber Lore +28, religion +24, society +26, stealth +29
Str
+6
Dex
+8
Con
+4
Int
+3
Wis
+4
Cha
+3
AC 38 Fort +27 Ref +29 Will +27 +2 to all saves vs. mental
HP 275
Immunities poison
Resistances acid 15
Weaknesses holy 15
Speed 40 feet

Offense

Melee Pincer (agile, finesse, magical, reach-15, unholy) +29, Damage 2d8+10 slashing plus 2d8 bleed plus Improved Grab
Melee Stinger (fatal-d12, finesse, magical, reach-15, unholy) +29, Damage 4d8+14 piercing plus Stabbing Beast Venom
Melee Shortsword (agile, finesse, magical, unholy, versatile-s) +30, Damage 3d6+10 piercing plus 2d8 bleed
Ranged Venom Stream (unholy) +29, range increment 60 feet, Damage 5d10 poison plus Blinding Stream

Abilities

Greater Darkvision — A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.
Telepathy 100 Feet (aura, magical) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
+2 Status to All Saves vs. Mental
Attack of Opportunity (Stinger Only)
True Appearance
Blinding Stream (poison) — A creature hit by the Stabbing Beast's venom stream must succeed at a DC 33 Fortitude save or become Blinded for 1d4 rounds.
Change Shape (concentrate, divine, polymorph) — The Stabbing Beast takes on the appearance of a Medium humanoid with a scorpion's tail and chitinous, full-body plate armor. This doesn't change their Speed or Strikes, except that their reach becomes 5 feet and they can't make pincer Strikes.
Conjure Swords (concentrate, divine) —
Stabbing Beast Venom (poison) — While a creature is enfeebled from this poison, it is Doomed 1

Saving Throw DC 36 Fortitude

Maximum Duration 6 rounds

Stage 1 3d6 poison damage and Enfeebled 2 (1 round)

Stage 2 4d6 poison damage and enfeebled 2 (1 round)

Stage 3 6d6 poison damage and Enfeebled 3 (1 round)
Improved Grab
Divine Innate Spells DC 36, attack +28
6th True Seeing (Constant)
4th Dimension Door (×3), Modify Memory (×3), Suggestion (At Will)
2nd Invisibility (×3)
1st Charm (At Will), Summon Animal (Scorpions Only) (×3)

WORKS WELL WITH

WeaverLANDWeaver funnels enemies into reach of the Crasher's extended melee attacks.
ShadeLANDShade lowers enemy Fortitude saves for the Crasher's blinding stream and venom.
MenderLANDMender sustains the Crasher through protracted frontline engagements.

PUNISHES

✖ movement✖ low fortitude✖ no poison immunity
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #160: Assault on Hunting Lodge Seven.

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