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Three-Toed Sloth

Creature -1 — animal

Pre-Remaster content. May include legacy alignment.

ShadeLANDVERTICALanimal

The diminutive three-toed sloth is a solitary, tree-dwelling creature. Possessing a gentle nature and unassuming countenance, it has little to defend itself with other than its surprisingly fearsome climbing claws. These sloths are sometimes used as lookouts by secretive druid enclaves, as the symbiotic algae in their fur makes them difficult to spot in tree canopies, though their slow speed leaves them vulnerable on the ground. Despite their long, hooked claws being one of their most distincti

Source: pathfinder-bestiary-3 (Pre-Remaster)

Perception +5; low-light-vision, scent (imprecise) 30 feet
Skills athletics +5 (+7 to Climb), stealth +5 (+7 to Hide and Sneak while in a tree), survival +4
Str
+2
Dex
+1
Con
+3
Int
-4
Wis
+2
Cha
+0
AC 14 Fort +7 Ref +5 Will +3
HP 10
Speed 5 feet, climb 10 feet

Offense

Melee Claw (unarmed) +6, Damage 1d6+2 slashing

Abilities

Rend — Claw

A Rend entry lists a Strike the monster has.

Requirements The monster hit the same enemy with two consecutive Strikes of the listed type in the same round.

Effect The monster automatically deals that Strike's damage again to the enemy.

WORKS WELL WITH

AnvilLANDA durable frontline holds attention on the ground while this slow climber waits above to Rend an unwary straggler.
CrasherLANDAn aggressive brute forces the party to bunch near the trees, giving this ambusher's short reach an easy target to Rend.
SnareLAND / VERTICALA controller that pins a target in place compensates for this creature's very slow Speed, letting its claws land repeated Rend damage.

PUNISHES

✖ standing still✖ isolation✖ melee reliance
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Bestiary 3.

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