Toady
Creature 0 — human, humanoid
FlankerLANDhuman
These minions perform the thankless tasks that keep their master's vile machine running. Whether out of loyalty or fear, a toady serves their boss faithfully. Villains pursue selfish and cruel goals, trampling over anyone in their way.
Source: pathfinder-npc-core
Perception +3; (+9 to eavesdrop)
Languages common; one additional language spoken by their boss
Skills athletics +4, deception +2, stealth +6, thievery +4
Str
+2
Dex
+2
Con
+3
Int
-1
Wis
+1
Cha
+0
Items Sap, Supplies for the Boss
AC 14
Fort +9
Ref +6
Will +3
HP 20
Weaknesses mental 2
Speed 25 feet
Offense
Melee Sap (agile, nonlethal) +6, Damage 1d6+2 bludgeoning
Melee Fist (agile, nonlethal, unarmed) +6, Damage 1d4+2 bludgeoning
Abilities
+6 Bonus on Perception to Eavesdrop —
Master Sends Their Regards — A toady can deliver a message from their boss to Demoralize using their boss's Intimidation modifier instead of their own.
Human Shield —
Scurry — The toady Strides, then can Hide. They can attempt to Hide from creatures without cover or being Concealed, but at a –2 circumstance penalty.
Throw Cargo — A toady carries a heavy load of supplies at their boss's behest. They hurl a heavy item they're carrying, which explodes on impact to deal 1d10 bludgeoning damage to all creatures in a 5-foot burst with a DC 14 Reflex save.
WORKS WELL WITH
AnvilLANDThe Anvil draws attention while the Flanker uses Scurry and Human Shield to deliver Demoralize from protected positions.
CrasherLANDThe Crasher threatens heavy punishment while the Flanker's Demoralize softens targets and cargo throw creates minor area denial.
PUNISHES
✖ low Will✖ poor positioning
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Toady in the encounter builder — free, no install.
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