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Tollvych

Creature 15 (unique) — ghost, incorporeal, spirit, undead, unholy

Pre-Remaster content. May include legacy alignment.

WeaverShadeAERIALundeadspirit

Source: strength-of-thousands-bestiary (Pre-Remaster)

Perception +26; darkvision
Languages common, diabolic, taldane
Skills Academia Lore +27, arcana +29, intimidation +27, stealth +29
Str
-5
Dex
+4
Con
+0
Int
+6
Wis
+5
Cha
+6
AC 33 Fort +21 Ref +25 Will +28
HP 200 (void healing, rejuvenation)
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage (except force, ghost-touch, vitality) 15
Speed 0 feet, fly 25 feet

Offense

Melee Ghostly Hand (agile, finesse, magical) +28, Damage 3d12+10 void

Abilities

Rejuvenation (divine) — If the heroes destroy Dwandek (even if only temporarily, before destroying his soul cage as well), the cathedral's hold over Tollvych's soul loosens; the next time the heroes enter this room (or 24 hours later), his ghost rises one last time from his remains with a sigh, and then moves into the afterlife.

When a ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Bone-Shattering Cry (divine, sonic) — Tollvych cries out in pain as his body twists and grinds into horrific, distorted shapes. All creatures within a 30-foot emanation take 16d6 bludgeoning damage (DC 36 Reflex save) as the sound of the Bone-Shattering Cry shakes and shatters their own bones.

Tollvych can't use Bone-Shattering Cry for 1d4 rounds.
Frightful Moan (auditory, divine, emotion, fear, mental) — Tollvych laments his fate, forcing each living creature within 30-foot emanation{30 feet} to attempt a DC 36 Will save.

On a failure, a creature becomes Frightened 2 (or Frightened 3 on a critical failure). On a success, a creature is temporarily immune to this Tollvych's frightful moan for 1 minute.
Arcane Innate Spells DC 36, attack +28
7th Duplicate Foe
6th Chain Lightning, Disintegrate
5th Cone of Cold, Hallucination
4th Nightmare, Phantasmal Killer, Suggestion
3rd Blindness, Nondetection
2nd Dispel Magic, Telekinetic Maneuver (×2)
1st Ray of Enfeeblement (×3)
Cantrips (7th) Detect Magic, Ghost Sound, Mage Hand, Prestidigitation

WORKS WELL WITH

ShadeAERIALA Shade's debuffs stack with Tollvych's Frightful Moan, compounding fear effects that overwhelm enemy Will saves and dictate engagement tempo.
CrasherAERIALA Crasher's burst damage capitalizes on frightened and debilitated enemies left by Tollvych's area effects, resolving the tension between control and finishing power.

PUNISHES

✖ clumping✖ low Will✖ precision damage
AERIAL-only flight and incorporeal nature limit ground-zone interaction with non-flying allies
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #173: Doorway to the Red Star.

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