Tolokand
Creature 15 (rare) — aberration
Pre-Remaster content. May include legacy alignment.
CrasherSnareLANDaberrationpoisonacidvoid
Streams run dry. The earth cracks. Green leaves brown and shatter. And the creature walks on. The faceless, unknowable tolokands wander the land, bringing desolation with every footfall-belching poisonous smoke, blighting plant life, cracking the earth asunder, and even staining the ground with their foul blood. They turn habitable places into wastelands, which has earned tolokands the name "waste walkers." These walking forces of destruction don't make their motives known. They remain unmoved
Source: pathfinder-bestiary-3 (Pre-Remaster)
Perception +27; darkvision; smoke vision
Languages no voice, tongues
Skills acrobatics +25, athletics +29, intimidation +22, survival +31
Str
+8
Dex
+6
Con
+7
Int
+5
Wis
+6
Cha
-3
AC 36
Fort +30
Ref +25
Will +25
+2 status to all saves vs. primal magic
HP 245
Immunities disease, immobilized, poison
Resistances acid 15, void 15
Speed 120 feet (air walk)
Offense
Melee Hand (reach-10) +31, Damage 2d12+16 slashing plus 2d6 poison
Abilities
Smoke Vision — Smoke doesn't impair a tolokand's vision; it ignores the Concealed condition from smoke.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
+2 Status to All Saves vs. Primal Magic —
Heartless Furnace (aura, occult) — 50 feet. 2d6 poison damage (DC 34 Fortitude save).
The poisonous smoke that bellows from a tolokand makes all creatures inside it Concealed, and all creatures outside the smoke are concealed to creatures within it.
The poisonous smoke that bellows from a tolokand makes all creatures inside it Concealed, and all creatures outside the smoke are concealed to creatures within it.
Inexorable — The tolokand recovers from the Paralyzed, Slowed, and Stunned conditions at the end of its turn. It's also immune to penalties to its Speeds and ignores difficult terrain and greater difficult terrain.
Toxic Blood — When a creature scores a critical hit against the tolokand with a piercing or slashing Strike, the tolokand's poisonous, oily blood sprays forth. Any creature within 5-foot emanation{5 feet} of the tolokand takes 3d6 poison damage (DC 34 Reflex save). Any non-creature plants the blood spills on die.
Blighted Footfalls — Whenever the tolokand ends a move action during which it moved 30 feet or farther, it automatically casts one of its innate spells as a free action.
Sudden Destruction —
Occult Spontaneous Spells DC 37, attack +29
8th Earthquake, Horrid Wilting
7th Volcanic Eruption
5th Cloudkill
Occult Innate Spells DC 37, attack +29
5th Tongues (Constant)
4th Air Walk (Constant)
3rd Earthbind (At Will), Haste (At Will) (Self Only)
2nd Endure Elements (Constant), Sudden Blight (At Will)
WORKS WELL WITH
WeaverLANDA caster stacking additional pressure elsewhere forces the party to split attention while this creature closes the distance nearly unopposed.
SniperLANDA ranged partner can keep firing through the concealing smoke that leaves melee-bound foes struggling to see.
FlankerLANDA mobile skirmisher exploits the confusion sown by the concealing smoke to land hits while the party struggles to track targets.
PUNISHES
✖ control effects✖ kiting✖ ranged reliance
Avoid pairing with another control-immune brute; the party's crowd control becomes doubly wasted without adding a distinct threat.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Tolokand in the encounter builder — free, no install.
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