Tooth Fairy
Creature -1 — fey
ShadeSnareLANDAERIALfey
Lone fairies usually need several minutes of elbow grease and a sleeping or restrained subject to extract a tooth. Tooth fairies spawn when a child's tooth (or, less commonly, an entire child) is buried in terrain rife with fey energies. Hatching from the buried teeth like larvae from an egg, tooth fairies build crude pliers from whatever they can find, then go hunting for more teeth—regardless of the owners' willingness.
Source: pathfinder-monster-core
Perception +6; darkvision
Languages fey
Skills acrobatics +5, stealth +5, thievery +6
Str
-2
Dex
+3
Con
+0
Int
-1
Wis
+2
Cha
+1
Items Pliers
AC 15
Fort +2
Ref +7
Will +4
HP 8
Weaknesses cold-iron 2
Speed 10 feet, fly 25 feet
Offense
Melee Pliers (disarm, finesse, reach-0) +7, Damage 1d6 bludgeoning plus Tooth Tug
Abilities
Plaque Burst — When killed, a tooth fairy bursts into sticky, foul-smelling white dust. Each creature in a 5-foot emanation must succeed at a DC 16 Fortitude save or become Sickened 1 (Sickened 2 on a critical failure).
Tooth Tug (manipulate) — If the creature loses a tooth, it takes a –1 status penalty to Charisma-based skill checks and must succeed at a DC 5 Flat to Cast a Spell unless that spell has the subtle trait. These effects last for 1 day, or until the stolen tooth is returned and the target regains at least 1 Hit Point.
Primal Innate Spells DC 13, attack +5
1st Sleep
Cantrips (1st) Telekinetic Hand
WORKS WELL WITH
AnvilLAND / AERIALA durable frontline body occupies attention while the tiny fairy darts in to disarm and flee.
FlankerLAND / AERIALA mobile striker exploits the confusion after an item is stolen mid-fight.
SniperAERIALA ranged attacker can finish off targets left without their weapon or unable to cast spells.
PUNISHES
✖ spellcasting reliance✖ clumping✖ low Fortitude
Works well with · Punishes · Pairing advice
Unlock with Tactics
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