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Torchbearer

Creature 0 — human, humanoid

FlankerLANDhumanoidfire

Torchbearers carry light sources for seasoned explorers. Explorers are often well-equipped and well-trained for any type of hazard and are eager to lead others into the wild.

Source: pathfinder-npc-core

Perception +5
Languages common
Skills acrobatics +5, Architecture Lore +2, athletics +4, stealth +5, survival +3
Str
+2
Dex
+3
Con
+1
Int
+0
Wis
+1
Cha
+1
Items Dagger, Hand Crossbow, Climbing Kit, Torch (4), Matchstick (5)
AC 15 Fort +5 Ref +9 Will +4
HP 15
Speed 25 feet

Offense

Melee Torch +5, Damage 1d6+2 bludgeoning plus 1 fire
Melee Dagger (agile, finesse, versatile-s) +6, Damage 1d4+2 piercing
Ranged Dagger (agile, thrown-10, versatile-s) +6, Damage 1d4+2 piercing
Melee Fist (agile, finesse, nonlethal, unarmed) +6, Damage 1d4+2 bludgeoning
Ranged Hand Crossbow (reload-1) +6, range increment 60 feet, Damage 1d6 piercing

Abilities

Torch Combatant — A torchbearer is adept at attacking with torches and deals 1 persistent fire damage when they critically hit with a Torch.

WORKS WELL WITH

AnvilLANDA frontline tank pins attention so this quick skirmisher can slip to a flank and land its agile strikes.
SnareLANDA controller holding a target in place turns this skirmisher's opportunistic hits into reliable damage.

PUNISHES

✖ isolated targets✖ low AC✖ standing still
Avoid stacking with too many other Flankers; none can reliably grant the others a fixed anchor to flank around.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder NPC Core.

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