Torchbearer
Creature 0 — human, humanoid
FlankerLANDhumanoidfire
Torchbearers carry light sources for seasoned explorers. Explorers are often well-equipped and well-trained for any type of hazard and are eager to lead others into the wild.
Source: pathfinder-npc-core
Perception +5
Languages common
Skills acrobatics +5, Architecture Lore +2, athletics +4, stealth +5, survival +3
Str
+2
Dex
+3
Con
+1
Int
+0
Wis
+1
Cha
+1
Items Dagger, Hand Crossbow, Climbing Kit, Torch (4), Matchstick (5)
AC 15
Fort +5
Ref +9
Will +4
HP 15
Speed 25 feet
Offense
Melee Torch +5, Damage 1d6+2 bludgeoning plus 1 fire
Melee Dagger (agile, finesse, versatile-s) +6, Damage 1d4+2 piercing
Ranged Dagger (agile, thrown-10, versatile-s) +6, Damage 1d4+2 piercing
Melee Fist (agile, finesse, nonlethal, unarmed) +6, Damage 1d4+2 bludgeoning
Ranged Hand Crossbow (reload-1) +6, range increment 60 feet, Damage 1d6 piercing
Abilities
Torch Combatant — A torchbearer is adept at attacking with torches and deals 1 persistent fire damage when they critically hit with a Torch.
WORKS WELL WITH
AnvilLANDA frontline tank pins attention so this quick skirmisher can slip to a flank and land its agile strikes.
SnareLANDA controller holding a target in place turns this skirmisher's opportunistic hits into reliable damage.
PUNISHES
✖ isolated targets✖ low AC✖ standing still
Avoid stacking with too many other Flankers; none can reliably grant the others a fixed anchor to flank around.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Torchbearer in the encounter builder — free, no install.
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