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Toshigami

Creature 15 (rare) — kami, spirit

Pre-Remaster content. May include legacy alignment.

CrasherLANDAERIALkamispirit

Toshigami are especially powerful kami who protect cherry trees, particularly ones in places where the primeval powers of nature remain strong. The cycle of blossoming, flourishing, and wilting that cherry trees exhibit provides a striking visual metaphor for toshigami, who wield immense powers over growth, decay, and even time. Also known as blossom kami, toshigami have a particular fascination with mortals. Many folk legends tell of toshigami who bestow their blessing unto worthy individuals

Source: pathfinder-bestiary-3 (Pre-Remaster)

Perception +30; darkvision
Languages common; speak with plants, telepathy 150 feet
Skills acrobatics +30, diplomacy +31, medicine +28, nature +30, stealth +28, survival +30
Str
+5
Dex
+7
Con
+6
Int
+2
Wis
+7
Cha
+8
Items Staff
AC 35 Fort +25 Ref +28 Will +30
HP 370
Weaknesses cold-iron 15
Speed 50 feet, fly 50 feet

Offense

Melee Staff (magical, two-hand-d8) +30, Damage 2d4+13 bludgeoning plus Fleeting Blossoms, Touch Of Ages

Abilities

Telepathy 150 feet (aura, magical) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Ward (divine) — Every kami is bound to a ward: a specific animal, plant, object, or location. A kami can merge with or emerge from their ward as a single action, which has the concentrate trait. While merged, the kami can observe their surroundings with their usual senses as well as the senses of their ward, but can't move, communicate with, or control their ward. Additionally, a kami merged with their ward recovers Hit Points each minute as if they spent an entire day resting.

A toshigami's ward is typically a cherry tree.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Attack of Opportunity
Fleeting Blossoms — A toshigami's staff Strikes stir up fleeting cherry blossoms that bloom, wilt, and decay all in the space of an instant. On a hit, they deal an additional 1d6 mental damage, as well as an additional 1d6 void damage to living creatures and an additional 1d6 vitality damage to undead.
Swift Staff Strike — In a rapid series of movements, the toshigami unleashes a deadly assault. The toshigami makes three staff Strikes. The toshigami's multiple attack penalty doesn't increase until after they've made all three Strikes.
Touch of Ages (curse, divine) — A toshigami's attacks bestow a curse that alters the very flow of time in those they attack. When a toshigami hits a creature with a melee Strike, the creature must attempt a DC 38 Fortitude save as its perspective shifts rapidly between that of advanced age and an infantile state. Regardless of the outcome, the creature is temporarily immune for 1 minute.

Critical Success The creature is unaffected.

Success The creature becomes Clumsy 1, Enfeebled 1, and Stupefied 1 for 1 round.

Failure The creature becomes Clumsy 2, Enfeebled 2, and Stupefied 2 for 1 minute.

Critical Failure As failure, but the conditions are permanent.
Divine Innate Spells DC 36, attack +28
9th Foresight (Constant) (Self Only)
7th Finger of Death, Regenerate
5th Tree Stride (At Will) (Cherry Trees Only)
3rd Haste, Slow
2nd Gentle Repose, Restoration, Status, Tree Shape (Cherry Tree Only)
1st Heal (×3)

WORKS WELL WITH

AnvilLAND / AERIALAnvil holds enemies in melee reach while Swift Staff Strike unloads full damage without MAP penalty.
ShadeLAND / AERIALShade debuffs enemy Fortitude saves so Touch of Ages reliably applies its slowing curse.
WeaverLAND / AERIALWeaver pulls scattered enemies into melee range for concentrated Swift Staff Strike pressure.

PUNISHES

✖ mobility reliance✖ standing still✖ concentrating in melee
multiple Crashers compete for melee space and strain the party's healing capacity
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Bestiary 3.

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