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Totum Font

Creature 15 — air, earth, elemental, fire, metal, water, wood

WeaverSnareLANDAERIALelementalfireearthwaterairmetalwood

Before mortals, fey, or even genies, totum fonts were the first creatures born of six elements undivided and harmonious. From the fonts sprung new elemental children, and they aided the gods in the many acts of creation that would follow. Wellsprings of One Without access to the balance of all six elemental planes, a totum font becomes fractured and inundated in a single element. Most were healed when the Planes of Metal and Wood returned, but some of these so-called "wellsprings of one" still w

Source: pathfinder-monster-core-2

Perception +30; darkvision
Languages muan, petran, pyric, sussuran, talican, thalassic; Truespeech
Skills acrobatics +25, arcana +30, athletics +29, crafting +30, Elemental Lore +33, nature +31
Str
+6
Dex
+3
Con
+4
Int
+8
Wis
+3
Cha
+3
Items Sturdy Shield (Moderate)
AC 35 (37 with shield raised, all-around vision) Fort +26 Ref +23 Will +29
HP 104
Speed 25 feet, fly 60 feet

Offense

Melee Tendril (magical, reach-10) +30, Damage 3d8+16 bludgeoning

Abilities

Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
All-Around Vision — This monster can see in all directions simultaneously and therefore can't be flanked.
Elemental Attunement — A totum font is always attuned to a single element (air, earth, fire, metal, water, or wood), represented by which of their faces points forward. They can change this attunement to the element of their choice as a single action, or as a free action when they roll initiative.
Reactive Strike
Shield Block
Briar's Hold (concentrate, incapacitation, primal, wood) —
Brilliance of Flame (fire, primal) —
Elemental Eruption (primal) — The font explodes in a cacophony of color and energy. Each creature in a 20-foot emanation takes 9d6 bludgeoning damage (DC 36 Reflex save). The explosion deals bludgeoning damage unless the font is attuned to air (electricity damage), fire (fire damage), metal (slashing damage), or wood (piercing damage). Elemental Eruption gains the trait matching the element the font is attuned to.
Entomb (earth) —
Overflowing Tide (primal, water) —
Serrated Flurry (metal) — Frequency once per round

Requirements The font is attuned to metal
Effect The font lashes out with two tendril Strikes, each targeting a different creature within their reach. These Strikes deal slashing damage.
Tempest Charge (air) —
Primal Innate Spells DC 33, attack +25
5th Truespeech (Constant)

WORKS WELL WITH

AnvilLAND / AERIALA durable front-line body absorbs melee pressure while the font's reach tendril and elemental bursts work from relative safety behind Shield Block.
FlankerLANDA mobile flanker exploits Off-Guard on a target the font has already held or entombed, turning a control effect into a guaranteed hit.
SniperLAND / AERIALA long-range attacker adds pressure to the same target the font's tendril or burst already weakened, splitting the party's attention across two damage angles.

PUNISHES

✖ clumping✖ low Reflex saves✖ melee reliance
Avoid stacking with another elemental-blast Weaver; redundant area bursts risk wasted actions and overkill on the same clump.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

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