Trained Raven
Creature -1 — animal
FlankerLANDAERIALanimal
These omnivorous birds are cunning and opportunistic scavengers. Capable of solving simple puzzles to retrieve desired items, ravens gather at the periphery of civilization, raiding it as needed when they're not hunting in the wilds. Ravens are known for trickery and often trained to further this instinct. Trained ravens will wait for an opening and peck their foes in vulnerable spots. Few birds are as cunning and social as the raven.
Source: pathfinder-monster-core-2
Perception +5; low-light-vision
Skills acrobatics +5, deception +5, thievery +5
Str
-3
Dex
+3
Con
+0
Int
-4
Wis
+3
Cha
+0
AC 15
Fort +2
Ref +7
Will +5
HP 7
Speed 10 feet, fly 40 feet
Offense
Melee Beak (finesse) +7, Damage 1d4-1 piercing
Abilities
Cunning — A raven can use simple items as tools, such as poking a stick at an opening to tease out a piece of food. They're also quite adept at stealing objects. A raven can't use Thievery to Palm an Object, Disable a Device, or Pick a Lock, but it can use Thievery to Steal light objects that it can carry in its beak or talons or to accomplish other relatively simple tasks.
Sneak Attack — A raven's Strikes deal an additional 1d4 precision damage to Off-Guard creatures.
WORKS WELL WITH
CrasherLAND / AERIALA heavy striker that forces a target Off-Guard, such as through Grab or Knockdown, lets this raven's Sneak Attack land its precision damage.
SnareLAND / AERIALA controller that keeps a target Off-Guard or restrained sets up the raven's precision Strikes turn after turn.
ShadeLAND / AERIALAn ambush predator that isolates a single target gives this raven safe openings to dart in for an opportunistic hit.
PUNISHES
✖ Off-Guard exploitation✖ item reliance (Cunning can steal tools)
Works well with · Punishes · Pairing advice
Unlock with Tactics
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