Triceratops
Creature 8 — animal, dinosaur
AnvilCrasherLANDanimaldinosaur
Triceratopses are muscular quadrupeds with powerful short legs, thick necks, and heads crowned by a wide, bony frill. Though they bear three large horns, they use these bony protrusions only to defend themselves or fight for dominance. Short-tempered and obstinate, triceratopses are unlikely to back down from a fight unless they are hopelessly outmatched, and the creatures are known to fight to the death for no apparent reason beyond stubbornness. Triceratopses often serve as mounts for humanoid
Source: pathfinder-monster-core
Perception +16; low-light-vision, scent (imprecise) 30 feet
Skills athletics +21
Str
+7
Dex
+0
Con
+4
Int
-4
Wis
+2
Cha
-1
AC 26
Fort +18
Ref +12
Will +14
HP 140
Speed 30 feet
Offense
Melee Horns (reach-15) +19, Damage 2d8+9 piercing plus Knockdown
Melee Foot (reach-10, unarmed) +19, Damage 2d6+9 bludgeoning
Abilities
Frill Defense —
Lumbering Charge — The triceratops Strides up to 10 feet and then makes a Strike.
Trample — Large or smaller, foot, DC 26 Reflex
The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
Vicious Gore — A triceratops deals 2d6 extra persistent bleed damage to Prone targets it hits with its horns.
Knockdown —
WORKS WELL WITH
SnareLANDA controller that knocks targets Prone feeds directly into the bonus bleed damage against them.
SniperLANDRanged support finishes off bleeding, trampled targets.
PUNISHES
✖ clumping✖ low Reflex saves✖ standing still
Works well with · Punishes · Pairing advice
Unlock with Tactics
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