Tripkee Camoufleur
Creature 2 — humanoid, tripkee
ShadeLANDVERTICALhumanoidtripkee
Camoufleurs, masters of natural camouflage, not only disguise their village scouts and warriors before they embark, but also create and maintain the village-wide concealment needed to keep their community hidden and safe. Just as others rely on engineers to build walls, tripkees rely on camoufleurs to protect their homes. Traditionally making their homes in the treetops of tropical jungles and forests, these frog-like humanoids are often seen as resourceful and cautious, preferring to live and h
Source: pathfinder-npc-core
Perception +10; low-light-vision
Languages common, tripkee
Skills acrobatics +8, athletics +5, crafting +7, nature +7, stealth +11, survival +7
Str
+1
Dex
+4
Con
+1
Int
+1
Wis
+3
Cha
+0
Items Dart (5), Hand Adze, Leather Armor, Disguise Kit
AC 18
Fort +5
Ref +11
Will +8
HP 30
Speed 25 feet, climb 20 feet (forest passage)
Offense
Ranged Dart (agile, thrown-20) +10, Damage 1d4+3 piercing
Melee Hand Adze (agile, finesse, sweep) +10, Damage 1d4+3 slashing
Ranged Hand Adze (agile, sweep, thrown-10) +10, Damage 1d4+3 slashing
Melee Fist (agile, finesse, nonlethal, unarmed) +10, Damage 1d4+3 bludgeoning
Abilities
Camouflage Specialist — For encounters involving avoiding detection or hiding an object or creature, the camoufleur is a 5th-level challenge.
Forest Passage — The camoufleur ignores difficult terrain caused by plants, such as bushes, vines, and undergrowth.
Natural Disguise — The camoufleur can use their Disguise Kit to disguise a creature or object as natural flora. A creature gains a +2 item bonus to Stealth checks while in a natural environment until its next daily preparations or until its disguise is ruined, whichever comes first. An object in a natural environment can be found only by actively searching (using the Search activity while exploring or the Seek action in an encounter) and uses the camoufleur's Stealth DC.
WORKS WELL WITH
AnvilLANDA visible threat draws attention while natural camouflage enables undetected repositioning for ambush strikes.
SnareLANDForced movement into trapped terrain funnels targets into hidden ambush positions for off-guard attacks.
WeaverLANDPerception penalties from debuffs compound with camouflage bonuses for reliable hidden condition uptime.
PUNISHES
✖ low Perception
Works well with · Punishes · Pairing advice
Unlock with Tactics
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