Troll Guard
Creature 15 (rare) — giant, troll
Pre-Remaster content. May include legacy alignment.
AnvilCrasherLANDgianttroll
Some trolls have learned the skills necessary to survive well beyond the typical life expectancy for their kind and rally others to follow their lead. These champions develop a number of talents that make them worthy leaders and potent hunters-namely their abilities to willingly boost the rate of their regeneration and to shake off the acid and fire that would hinder it, not to mention a bestial roar that can send would-be predators scurrying off. Troll kings possess a cunning far beyond their y
Source: kingmaker-bestiary (Pre-Remaster)
Perception +27; darkvision
Languages common, jotun
Skills athletics +31, intimidation +27
Str
+8
Dex
+4
Con
+8
Int
+0
Wis
+6
Cha
+4
Items Battle Axe, Full Plate
AC 35
Fort +29
Ref +23
Will +27
HP 340 (regeneration 40 (deactivated by acid or fire))
Weaknesses fire 15
Speed 30 feet
Offense
Melee Battle Axe (reach-10, sweep) +31, Damage 4d8+16 slashing
Melee Jaws (reach-10, unarmed) +30, Damage 3d12+16 piercing
Abilities
Regeneration 40 (Deactivated by Acid or Fire) — This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.
Attack of Opportunity —
Vigorous Shake —
Axe Critical Specialization — The troll guard has access to axe critical specialization effects.
Forced Regeneration (concentrate) —
Primordial Roar (auditory, emotion, fear, mental) — The troll guard unleashes a bestial roar. Each non-troll creature within 100-foot emanation{100 feet} must attempt a DC 35 Will save. The creature is then temporarily immune for 10 minutes.
Critical Success The creature is unaffected.
Success The creature is Frightened 1
Failure The creature is Frightened 2
Critical Failure The creature is Frightened 3
Critical Success The creature is unaffected.
Success The creature is Frightened 1
Failure The creature is Frightened 2
Critical Failure The creature is Frightened 3
Rend — Battleaxe
A Rend entry lists a Strike the monster has.
Requirements The monster hit the same enemy with two consecutive Strikes of the listed type in the same round.
Effect The monster automatically deals that Strike's damage again to the enemy.
A Rend entry lists a Strike the monster has.
Requirements The monster hit the same enemy with two consecutive Strikes of the listed type in the same round.
Effect The monster automatically deals that Strike's damage again to the enemy.
Twin Chop — Frequency once per round
Effect The troll guard lashes out at two foes with its axes. The troll guard attempts two battleaxe Strikes, each of which must target a different foe within reach. These attacks count toward the troll's multiple attack penalty, but the multiple attack penalty doesn't increase until after the troll makes both attacks.
Effect The troll guard lashes out at two foes with its axes. The troll guard attempts two battleaxe Strikes, each of which must target a different foe within reach. These attacks count toward the troll's multiple attack penalty, but the multiple attack penalty doesn't increase until after the troll makes both attacks.
WORKS WELL WITH
WeaverLANDThe Weaver herds enemies into the guard's reach and sweep zones, amplifying its Attack of Opportunity threat.
MenderLANDThe Mender sustains the guard through its fire vulnerability window, keeping the front line intact when regeneration is suppressed.
SniperLANDThe Sniper removes distant threats that the guard's reach-based area control cannot effectively pressure.
PUNISHES
✖ mobility✖ clumping✖ low Will
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Troll Guard in the encounter builder — free, no install.
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