Tylosaurus
Creature 8 — animal
CrasherSnareLANDAQUATICanimal
Though large in size-sometimes exceeding 40 feet-tylosauruses have sleek bodies and long, narrow snouts. Few creatures compete with them in their environment, as most other aquatic giants reside in deeper water. The massive swimming reptiles called mosasaurs thrash their powerful tails to propel them after prey. Four articulated, webbed paddles let them precisely steer their paths, and their hinged jaws-much like a snake's-allow mosasaurs to swallow larger creatures than their size would indica
Source: pathfinder-monster-core-2
Perception +18; low-light-vision, scent (imprecise) 30 feet
Skills athletics +16, stealth +19
Str
+7
Dex
+5
Con
+5
Int
-4
Wis
+4
Cha
-2
AC 27
Fort +17
Ref +19
Will +14
HP 137
Speed 5 feet, swim 80 feet
Offense
Melee Jaws (unarmed) +20, Damage 2d12+10 piercing plus Improved Grab
Melee Tail +18, Damage 2d6+10 bludgeoning
Abilities
Deep Breath — A tylosaurus can hold its breath for 2 hours.
Aquatic Drag —
Swallow Whole (attack) — Large, 2d6+5 bludgeoning, Rupture 18
The monster attempts to swallow a creature of the listed size or smaller that it has grabbed or restrained in its jaws or mouth. If a swallowed creature is of the maximum size listed, the monster can't use Swallow Whole again. If the creature is smaller than the maximum, the monster can usually swallow more creatures; the GM determines the maximum. The monster attempts an Athletics check opposed by the grabbed creature's Reflex DC. If it succeeds, it swallows the creature. The monster's mouth or jaws no longer grab a creature it has swallowed, so the monster is free to use them to Strike or Grab once again. The monster can't attack creatures it has swallowed.
A swallowed creature is Grabbed, is Slowed 1, and has to hold its breath or start suffocating. The swallowed creature takes the listed amount of damage when first swallowed and at the end of each of its turns while it's swallowed. If the victim Escapes this ability's grabbed condition, it exits through the monster's mouth. This frees any other creature grabbed in the monster's mouth or jaws. A swallowed creature can attack the monster that has swallowed it, but only with unarmed attacks or with weapons of light Bulk or less. The swallowing creature is Off-Guard against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the swallowed creature cuts itself free. A creature that gets free by either Escaping or cutting itself free can immediately breathe and exits the swallowing monster's space.
Effect: Engulf and Swallow Whole
If the monster dies, a swallowed creature can be freed by creatures adjacent to the corpse if they spend a combined total of 3 actions cutting the monster open with a weapon or unarmed attack that deals piercing or slashing damage.
The monster attempts to swallow a creature of the listed size or smaller that it has grabbed or restrained in its jaws or mouth. If a swallowed creature is of the maximum size listed, the monster can't use Swallow Whole again. If the creature is smaller than the maximum, the monster can usually swallow more creatures; the GM determines the maximum. The monster attempts an Athletics check opposed by the grabbed creature's Reflex DC. If it succeeds, it swallows the creature. The monster's mouth or jaws no longer grab a creature it has swallowed, so the monster is free to use them to Strike or Grab once again. The monster can't attack creatures it has swallowed.
A swallowed creature is Grabbed, is Slowed 1, and has to hold its breath or start suffocating. The swallowed creature takes the listed amount of damage when first swallowed and at the end of each of its turns while it's swallowed. If the victim Escapes this ability's grabbed condition, it exits through the monster's mouth. This frees any other creature grabbed in the monster's mouth or jaws. A swallowed creature can attack the monster that has swallowed it, but only with unarmed attacks or with weapons of light Bulk or less. The swallowing creature is Off-Guard against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the swallowed creature cuts itself free. A creature that gets free by either Escaping or cutting itself free can immediately breathe and exits the swallowing monster's space.
Effect: Engulf and Swallow Whole
If the monster dies, a swallowed creature can be freed by creatures adjacent to the corpse if they spend a combined total of 3 actions cutting the monster open with a weapon or unarmed attack that deals piercing or slashing damage.
Vicious Strafe — The tylosaurus Swims up to its Speed. It can make one jaws Strike and one tail Strike at any points during its movement, each attacking a different target.
Improved Grab —
WORKS WELL WITH
AnvilAQUATICA tanky bodyguard occupies attention near the water's edge while this predator drags an isolated target under.
SnareAQUATICA controller that keeps a target from Swimming away raises the odds it is swallowed before rescue arrives.
SniperAQUATIC / LANDA ranged attacker finishes a target that surfaces after being spat out or fails its escape check.
PUNISHES
✖ clumping✖ low Fortitude✖ land-based positioning near water
Its land speed is negligible, so land-bound partners may end up fighting without it once combat moves ashore.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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