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Ulizmila's Cauldron

Creature 2 — construct, mindless

Pre-Remaster content. May include legacy alignment.

AnvilSnareLANDconstruct

While Ulizmila is long gone, her animated cauldron remains a dangerous guardian of the hut. The mindless construct lurches to life and attacks anyone who dares to enter, pursuing intruders all the way to the clearing's edge before returning to its place inside the hut. When the cauldron attacks, it "bites" at enemies by snapping at them with its hinged lid while its inner surfaces swiftly heat up to cook anything Small it can "gulp" down. Granted a semblance of life through the use of rituals o

Source: crown-of-the-kobold-king-bestiary (Pre-Remaster)

Perception +4; darkvision
Skills athletics +8
Str
+2
Dex
-2
Con
+4
Int
-5
Wis
+0
Cha
-5
AC 17 ((13 when broken); construct armor) Fort +8 Ref +4 Will +6
HP 20
Immunities mental
Speed 15 feet

Offense

Melee Lid +8, Damage 1d10+2 bludgeoning plus Grab

Abilities

Construct Armor (Hardness 9) — Like normal objects, an animated object has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once an animated object is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to the listed value.
Swallow Whole (attack) — Small, 2d6 fire, Rupture 3

The monster attempts to swallow a creature of the listed size or smaller that it has grabbed or restrained in its jaws or mouth. If a swallowed creature is of the maximum size listed, the monster can't use Swallow Whole again. If the creature is smaller than the maximum, the monster can usually swallow more creatures; the GM determines the maximum. The monster attempts an Athletics check opposed by the grabbed creature's Reflex DC. If it succeeds, it swallows the creature. The monster's mouth or jaws no longer grab a creature it has swallowed, so the monster is free to use them to Strike or Grab once again. The monster can't attack creatures it has swallowed.

A swallowed creature is Grabbed, is Slowed 1, and has to hold its breath or start suffocating. The swallowed creature takes the listed amount of damage when first swallowed and at the end of each of its turns while it's swallowed. If the victim Escapes this ability's grabbed condition, it exits through the monster's mouth. This frees any other creature grabbed in the monster's mouth or jaws. A swallowed creature can attack the monster that has swallowed it, but only with unarmed attacks or with weapons of light Bulk or less. The swallowing creature is Off-Guard against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the swallowed creature cuts itself free. A creature that gets free by either Escaping or cutting itself free can immediately breathe and exits the swallowing monster's space.

Effect: Engulf and Swallow Whole

If the monster dies, a swallowed creature can be freed by creatures adjacent to the corpse if they spend a combined total of 3 actions cutting the monster open with a weapon or unarmed attack that deals piercing or slashing damage.
Grab

WORKS WELL WITH

CrasherLANDThe Anvil's Swallow Whole removes a small creature from play entirely, reducing the action economy against the Crasher's high-damage single-target focus.
WeaverLANDThe Anvil holds the enemy front line with Hardness and Grab while the Weaver's area effects shape the battlefield around the immobile construct.
SniperLANDThe Anvil's sticky melee presence and Swallow Whole give the Sniper a safe firing lane by occupying or removing threats that would close to melee range.

PUNISHES

✖ many small attacks✖ small creatures
Multiple slow Anvils lack the mobility to intercept fast flankers targeting the back line.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Adventure: Crown of the Kobold King.

This stat block is Open Game Content, used under the Open Game License 1.0a (full license text) and not under the ORC License. The Section 15 copyright notice required by that license is reproduced in full on our licenses page.

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