← Bestiary index

Ulthadar

Creature 8 (unique) — incorporeal, spirit, undead

Pre-Remaster content. May include legacy alignment.

WeaverShadeAERIALundead

Source: extinction-curse-bestiary (Pre-Remaster)

Perception +20; darkvision
Languages azlanti, common
Skills arcana +16, Aroden Lore +18, diplomacy +15, religion +18, society +16, stealth +15
Str
-5
Dex
+3
Con
+0
Int
+4
Wis
+6
Cha
+3
Items Moonstone Diadem
AC 24 Fort +13 Ref +16 Will +19
HP 95 (void healing, rejuvenation)
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage (except force, ghost-touch, vitality) 5
Speed 0 feet, fly 25 feet

Offense

Melee Ghostly Hand (agile, finesse, magical) +18, Damage 2d6+10 void

Abilities

Site Bound — Ulthadar can't leave Moonstone Hall.
Existential Agony (aura, divine, mental) — 30 feet. Creatures entering the aura or starting their turn in the aura must succeed at a DC 26 Will save or be Stupefied 1 for 1 minute. On a critical failure, the creature is also Stunned 3. As a reflection of Ulthadar's emotional state, this aura is active when Ulthadar is agitated or angry and is suppressed when he is calm.
Rejuvenation (divine) — Ulthadar can't move on to the afterlife until Moonstone Hall is restored to a position of prominence within Escadar and staffed with new priests.

When a ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Draining Touch — Ulthadar attempts to drain a living creature's life force. He makes a ghostly hand Strike but deals no damage on a hit. Instead, the target is Drained 1 for 1 day and Ulthadar regains 4 healing Hit Points.

WORKS WELL WITH

AnvilAERIALAnvil absorbs attention while the aura forces saves against stupefied and stunned from above.
CrasherAERIALCrasher shoves targets deeper into the aura, forcing additional saves each round.
FlankerAERIALFlanker splits enemy focus, making Will saves against the aura harder to coordinate.

PUNISHES

✖ clumping✖ low Will
Ground-locked partners cannot operate in the same vertical space as this incorporeal flyer.
Works well with · Punishes · Pairing advice Unlock with Tactics

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #152: Legacy of the Lost God.

This stat block is Open Game Content, used under the Open Game License 1.0a (full license text) and not under the ORC License. The Section 15 copyright notice required by that license is reproduced in full on our licenses page.

Full licenses · Privacy · Terms · Walkthrough

Run Ulthadar in the encounter builder — free, no install.

Open in PathfinderGM →