Umbraex
Creature 21 (rare) — cold, darvakka, shadow, undead, unholy
Pre-Remaster content. May include legacy alignment.
CrasherShadeLANDAERIALundeadcold
An umbraex appears at first glance to be a massive, majestic bird, much like a phoenix. Instead of compassion and warmth, however, it seethes with cold and hate. The umbraex is among the largest of the nihilistic undead called darvakkas.
Source: blood-lords-bestiary (Pre-Remaster)
Perception +36; greater-darkvision, lifesense 100 feet
Languages chthonian, common, diabolic, necril; (can't speak any language); telepathy 100 feet
Skills arcana +36, athletics +38, intimidation +40, religion +36, Shadow Plane Lore +39, The Void Lore +37
Str
+9
Dex
+7
Con
+10
Int
+8
Wis
+7
Cha
+8
AC 45
Fort +38
Ref +32
Will +35
HP 450 (ashen rise, void healing, regeneration 20 (deactivated by fire or holy))
Immunities bleed, cold, death-effects, disease, paralyzed, poison, unconscious
Weaknesses fire 15, holy 15, silver 15
Speed 25 feet, fly 70 feet
Offense
Melee Beak (magical, reach-20, unarmed) +38, Damage 2d10+12 piercing plus 2d10 cold plus 2d10 void
Melee Talon (agile, magical, reach-20, unarmed) +38, Damage 2d8+10 piercing plus 2d10 cold plus 2d10 void
Ranged Icy Blast (cold, magical) +37, range increment 60 feet, Damage 8d6 cold plus 2d10 void
Abilities
Greater Darkvision — A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.
Lifesense 100 feet — Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors.
Regeneration 20 (Deactivated by Fire or Holy) — This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.
Ashen Rise (divine) — When an umbraex is destroyed, its body discorporates into fine ash before being restored, fully healed, 1d4 rounds later. An umbraex can't use this ability as long as its remains are within an area consecrated to a good deity or an area of bright light. The umbraex can't use Ashen Rise again for 1 day.
Entropy's Shadow (aura, divine, void) — 40 feet. Umbraex leak entropy and corruption from their very being. A living creature entering or starting its turn in the aura takes 8d6 void damage with a DC 42 Fortitude. If it fails, it's also Enfeebled 1 for 1 minute and pulled 10 feet toward the vanyver.
Sunlight Powerlessness — An umbraex caught in sunlight is Stunned 2 and Clumsy 2.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Life-Siphoning Screech (occult) — The umbraex Flies, shrieking as it passes its enemies. Creatures within 20 feet of the umbraex's flight path take 22d6 mental damage depending on their DC 45 Fortitude save.
Critical Success The creature is unaffected.
Success The creature takes half damage and is Drained 1.
Failure The creature takes full damage and is Drained 2.
Critical Failure The creature takes double damage and is drained 2 and Doomed 1.
Critical Success The creature is unaffected.
Success The creature takes half damage and is Drained 1.
Failure The creature takes full damage and is Drained 2.
Critical Failure The creature takes double damage and is drained 2 and Doomed 1.
Divine Innate Spells DC 44, attack +36
7th Eclipse Burst, Plane Shift (to the Universe, Void, or Netherworld only)
6th True Seeing
2nd Darkness (At Will)
1st Harm (×3)
Cantrips (7th) Detect Magic
WORKS WELL WITH
AnvilLAND / AERIALThe anvil holds the ground line while the umbraex dominates vertical space with fly-by screech attacks.
WeaverLAND / AERIALThe weaver clusters enemies together, maximizing the umbraex's life-siphoning screech and entropy's shadow coverage.
MenderLAND / AERIALThe mender sustains the umbraex through its regeneration cycle, maintaining numbers advantage as the umbraex dives repeatedly.
PUNISHES
✖ clumping✖ invisibility✖ non-holy attacks
dual crasher competition for airspace
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Umbraex in the encounter builder — free, no install.
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