Urchin
Creature -1 — human, humanoid
ShadeLANDhumanhumanoid
Although their escapades might be notorious, few urchins are thrill-seekers. For some urchins, when begging alone is not enough to fill their bellies, theft becomes a viable survival tactic. Many underworld powers also use urchins as spies and messengers, while training them to become future pickpockets, burglars, and foot soldiers. Unfortunately, every society has people living on its fringes. While good communities work to grant aid and respite to their downtrodden, sometimes-due to economic
Source: pathfinder-npc-core
Perception +3
Languages common
Skills acrobatics +5, deception +4, society +3, stealth +5, survival +3, thievery +7
Str
-1
Dex
+3
Con
+0
Int
+1
Wis
+1
Cha
+2
Items Shiv
AC 15
Fort +2
Ref +7
Will +3
HP 8
Speed 25 feet
Offense
Melee Shiv (agile) +5, Damage 1d4-1 piercing
Melee Fist (agile, nonlethal, unarmed) +5, Damage 1d4-1 bludgeoning
Ranged Rock (thrown-10) +5, Damage 1d4-1 bludgeoning
Abilities
Collaborative Thievery — The urchin gains a +1 circumstance bonus to Steal or Palm an Object while within 10 feet of an ally who has the pickpocket ability.
Pickpocket — For an urchin, the DC to Steal or Palm An Object isn't increased by 5 for an item that's closely guarded. They can Steal objects that would be extremely noticeable or time-consuming to remove (like worn shoes, armor, or actively wielded objects).
WORKS WELL WITH
AnvilLANDA durable frontliner holds the party's attention while this skirmisher slips in from Stealth to Steal or land a quick Shiv strike.
CrasherLANDAn aggressive brute creates chaos that covers this skirmisher's approach for a pickpocket or opportunistic strike.
WeaverLANDA debuffing caster leaves a target Off-Guard, letting its weak Shiv still land reliably.
PUNISHES
✖ isolated targets✖ low Perception✖ unguarded positioning
Fragile at low HP; avoid pairing with another squishy skirmisher that draws the same focused fire.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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