Veiled Current
Creature 8 — air, elemental
Pre-Remaster content. May include legacy alignment.
ShadeFlankerAERIALairelemental
Often considered cousins of phades, veiled currents are loose veils of wind who catch prey within their folds. Many elementals that roam the Plane of Air embody the mercurial formlessness and chaos of tumultuous storms. Tempestuous Spirits Air elementals are often flighty contrarians, often more concerned with bringing about change than with the specific changes they enact. Art and writing created by such elementals is exceptionally rare, as they usually destroy their projects once the challe
Source: rage-of-elements-bestiary (Pre-Remaster)
Perception +17; darkvision
Languages sussuran
Skills acrobatics +18, athletics +18, deception +15, stealth +18
Str
+2
Dex
+6
Con
+4
Int
+2
Wis
+1
Cha
+3
AC 28
Fort +15
Ref +19
Will +13
HP 100
Immunities bleed, paralyzed, poison, sleep
Speed 0 feet, fly 50 feet
Offense
Melee Static Fold (agile, finesse, reach-10) +19, Damage 2d10+8 bludgeoning
Ranged Static Scream +19, range increment 50 feet, Damage 2d8+4 sonic
Abilities
Naturally Invisible — The veiled current is Invisible at all times. When they take a hostile action of any kind, the veiled current is Hidden instead of undetected as the vague outline of their humanoid form becomes faintly visible until the start of their next turn.
Envelop —
Grab —
WORKS WELL WITH
SniperAERIALWhile the shade harries from invisibility, a Sniper benefits from enemies struggling to locate a hidden threat before pinpointing it.
WeaverAERIALA Weaver's forced movement flushes enemies into positions where the veiled current's envelop and grab lock them down from invisibility.
FlankerAERIALBoth mobile and impossible to locate, a Flanker and the shade concentrate attacks from unexpected angles while the foe divides attention.
PUNISHES
✖ sight targeting✖ reflex targeting✖ ground lock
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Veiled Current in the encounter builder — free, no install.
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