Viktor Volkano
Creature 2 (unique) — human, humanoid
Pre-Remaster content. May include legacy alignment.
SniperCrasherLANDhumanhumanoidfire
Source: extinction-curse-bestiary (Pre-Remaster)
Perception +7
Skills arcana +6, athletics +6, crafting +4, performance +8
Str
+2
Dex
+3
Con
+2
Int
+0
Wis
+0
Cha
+2
Items Baton Doused in Flammable Oil (2)
AC 16
Fort +11
Ref +8
Will +8
HP 40
Resistances fire 5
Speed 25 feet
Offense
Melee Flaming Baton +10, Damage 1d6+2 bludgeoning plus 1d6 fire plus Set On Fire
Ranged Flame Spit +10, range 10 feet, Damage 2d8 fire plus Set On Fire
Abilities
Breathe Fire (fire, primal) — Once Viktor breathes fire, he cannot do so again for 1d4 rounds.
Ignite Baton — Viktor ignites or douses a baton. Ignited batons burn for 10 minutes or until Viktor douses them.
Set on Fire — If Viktor critically hits a target with an attack that deals fire damage, or if a target of one of his effects that deals fire damage critically fails its saving throw, the target takes 1d4 persistent fire damage.
WORKS WELL WITH
AnvilLANDA durable frontline body keeps melee attackers occupied while this performer alternates his ranged Flame Spit and Breathe Fire from a safer distance.
FlankerLANDA skirmisher can finish off a target already burning from Set on Fire before the persistent damage runs its course.
SnareLANDA controller that keeps enemies grouped or in place turns his area Breath Weapon into a more reliable source of damage.
PUNISHES
✖ clumping✖ low Reflex targets✖ fire vulnerability
Do not pair with another fire-based attacker against a party with fire resistance; the shared damage type becomes a dead matchup.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Viktor Volkano in the encounter builder — free, no install.
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