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Villamor Koth

Creature 15 (unique) — human, humanoid

Pre-Remaster content. May include legacy alignment.

CrasherAnvilLANDhumanoid

Source: kingmaker-bestiary (Pre-Remaster)

Perception +27
Languages common, hallit
Skills athletics +30, intimidation +26, nature +27, survival +27, Warfare Lore +25
Str
+5
Dex
+2
Con
+4
Int
+0
Wis
+4
Cha
+3
Items Greataxe, Lance, Hide Armor
AC 35 Fort +27 Ref +23 Will +27
HP 350
Speed 35 feet

Offense

Melee Greataxe (sweep) +30, Damage 2d12+13 slashing
Melee Lance (deadly-d8, jousting-d6, reach-10) +28, Damage 1d8+12 piercing

Abilities

Attack of Opportunity
Deny Advantage — Villamor Koth's foes struggle to pass his defenses. He isn't Off-Guard to Hidden, Undetected, or flanking creatures of his level or lower, or to creatures of his level or lower using surprise attack. However, these creatures can still help their allies flank.
Raging Resistance — While raging, Villamor Koth gains resistance 7 to physical weapon damage (but not physical damage from other sources, such as unarmed attacks).
Axe Specialization — Villamor Koth gains the critical specialization effects for all axes he wields.
Furious Finish (rage) — Desperate to finish the fight, Villamor Koth pours all his rage into one final blow. He makes a Strike. If it hits, he gains a circumstance bonus to damage equal to the number of rounds remaining in his Rage (maximum 10). After this Strike, his Rage immediately ends and he is Fatigued until he rests for at least 10 minutes.
Giant's Lunge (concentrate, rage) — Villamor Koth extends his body and prepares to attack foes outside his normal reach. Until his rage ends, all his melee weapons and unarmed attacks gain reach 10. This doesn't increase the reach of any weapon or unarmed attack that already has the reach trait, but it does combine with abilities that increase his reach due to increased size.
Knockback (rage) —
Rage — Villamor begins raging. He gains 19 temporary Hit Points. This frenzy lasts for 1 minute, until there are no enemies he can perceive, or until he falls Unconscious, whichever comes first. He can't voluntarily stop raging. While he is raging, he deals 12 additional Damage with melee weapons and unarmed attacks. This additional damage is halved if his weapon or unarmed attack is agile. While raging, Villamor Koth's AC is 33.

WORKS WELL WITH

MenderLANDHealing support sustains Koth through his rage duration and keeps him upright while he soaks frontline attention.
WeaverLANDController holds enemies within Koth's extended reach and Attack of Opportunity zone after he activates Giant's Lunge.
SniperLANDRanged damage dealer fires safely behind the raging frontline and picks off targets Koth knocks back.

PUNISHES

✖ melee reliance✖ flanking✖ standing still
Two rage-dependent Crashers lack the durability and off-turn support to sustain a prolonged engagement.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Kingmaker.

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