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Viper

Creature -1 — animal

FlankerSnareLANDAQUATICVERTICALanimalpoison

Each member of this family of venomous snakes has long, hinged fangs that inject potent venom into their prey. Different vipers inject different types of venom, which might result in paralysis, extreme pain and swelling, blood clotting, or even the sudden stopping of the victim's heart. Snakes come in an array of forms, from jungle-dwelling constrictors that wrap around their prey to venomous vipers with deadly bites. Regardless, all snakes consume their prey whole by unhinging their jaws and u

Source: pathfinder-monster-core

Perception +5; low-light-vision, scent (imprecise) 30 feet
Skills acrobatics +5, athletics +1 (+4 to Climb), stealth +5, survival +3
Str
-3
Dex
+4
Con
+0
Int
-4
Wis
+1
Cha
-2
AC 14 Fort +2 Ref +7 Will +5
HP 8
Speed 20 feet, climb 20 feet, swim 20 feet

Offense

Melee Fangs (agile, finesse, reach-0) +6, Damage 1d8-3 piercing plus Viper Venom

Abilities

Slink
Viper Venom (poison) — Saving Throw DC 16 Fortitude

Maximum Duration 4 rounds

Stage 1 1d8 poison (1 round).

WORKS WELL WITH

AnvilLAND / AQUATIC / VERTICALA front-liner keeps the fight anchored while the viper darts in from an unexpected angle to land its venom.
WeaverLAND / AQUATIC / VERTICALSave-based spells stack with the venom's ongoing Fortitude pressure on the same target.

PUNISHES

✖ melee reliance✖ low Fortitude
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

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