Virthad
Creature 8 (unique) — humanoid
Pre-Remaster content. May include legacy alignment.
ShadeSnareLANDhumanoid
Source: kingmaker-bestiary (Pre-Remaster)
Perception +18; darkvision
Languages chthonian, common, goblin
Skills deception +18, diplomacy +16, nature +15, religion +17, society +15, stealth +18
Str
+4
Dex
+4
Con
+3
Int
+3
Wis
+6
Cha
+4
Items Dogslicer, Robes, Sack of Flytrap Pods
AC 26
Fort +13
Ref +16
Will +18
HP 135
Speed 25 feet
Offense
Melee Dogslicer (agile, backstabber, finesse, goblin) +19, Damage 2d6+7 slashing
Abilities
End the Charade (attack) —
Change Shape (arcane, concentrate, polymorph) — The doppelganger takes on the specific appearance of any Small or Medium humanoid who it has seen and whose appearance it remembers. This doesn't change the doppelganger's Speed or its attack and damage bonuses with its Strikes but might change the damage type its Strikes deal (typically to bludgeoning).
The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
Deploy Flytraps (divine, manipulate) —
Divine Prepared Spells DC 26, attack +18
4th Divine Wrath
3rd Blindness
2nd Dispel Magic, Ghoulish Cravings, Silence, Sound Burst
1st Command, Fear, Heal (×2), Ray of Enfeeblement, Sanctuary
Cantrips (4th) Daze, Divine Lance, Message, Read Aura, Shield
Arcane Innate Spells DC 23, attack +15
3rd Mind Reading (At Will)
WORKS WELL WITH
AnvilLANDAnvil draws attention while this one sets flytraps and flanks with backstabber strikes.
CrasherLANDCrasher forces enemies into deployed flytraps, triggering hazard effects and off-guard.
WeaverLANDWeaver controls positioning, funneling enemies through trapped areas this one has prepared.
PUNISHES
✖ low Perception✖ uncoordinated movement
Multiple infiltrators reduce the surprise value of disguised approaches and overlapping hazard zones.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Virthad in the encounter builder — free, no install.
Open in PathfinderGM →