Viskithrel
Creature 15 (uncommon) — beast
Pre-Remaster content. May include legacy alignment.
CrasherAnvilLANDAQUATICbeastacid
One of the many horrid life-forms native to Zevgavizeb's Abyssal realm of Gluttondark, viskithrels-or "gluttonraptors"-are tireless hunters resembling tentacled theropods. They are social creatures by nature and prefer to hunt in large packs, chasing down prey and tearing them apart to share with their fellow hunters. A lone viskithrel forgoes hunting to frantically seek out others of its kind, starving to death if it cannot do so. Although viskithrels attack nearly any other creatures they enco
Source: extinction-curse-bestiary (Pre-Remaster)
Perception +27; darkvision, scent 100 feet
Languages chthonian; (can't speak any language)
Skills acrobatics +25, athletics +31, survival +27
Str
+8
Dex
+6
Con
+4
Int
-3
Wis
+4
Cha
-1
AC 37
Fort +25
Ref +27
Will +23
selective scent
HP 275
Immunities sickened
Speed 40 feet, swim 20 feet
Offense
Melee Jaws (reach-15, unarmed) +30, Damage 3d10+14 piercing plus 1d10 acid plus Grab
Melee Talon (agile, reach-10, unarmed) +30, Damage 3d10+14 slashing
Melee Tentacle (reach-20, unarmed) +30, Damage 1d10+14 slashing plus 2d10 bleed
Abilities
Ravenous Tracker — A viskithrel can detect a creature's scent up to a week after the creature has passed through or left an area, and it gains a +4 circumstance bonus to Track a creature whose scent it has detected.
Predator's Leap —
Selective Scent — A viskithrel's many-chambered snout allows it to partition and ignore scents. The creature can choose to critically succeed at any saving throw against an inhaled threat (such as inhaled poison) or olfactory effects, regardless of its roll.
Swallow Whole (attack) — Large, 3d10 bludgeoning plus 2d10 acid{3d10 bludgeoning plus 2d10 acid}, Rupture 25
The monster attempts to swallow a creature of the listed size or smaller that it has grabbed or restrained in its jaws or mouth. If a swallowed creature is of the maximum size listed, the monster can't use Swallow Whole again. If the creature is smaller than the maximum, the monster can usually swallow more creatures; the GM determines the maximum. The monster attempts an Athletics check opposed by the grabbed creature's Reflex DC. If it succeeds, it swallows the creature. The monster's mouth or jaws no longer grab a creature it has swallowed, so the monster is free to use them to Strike or Grab once again. The monster can't attack creatures it has swallowed.
A swallowed creature is Grabbed, is Slowed 1, and has to hold its breath or start suffocating. The swallowed creature takes the listed amount of damage when first swallowed and at the end of each of its turns while it's swallowed. If the victim Escapes this ability's grabbed condition, it exits through the monster's mouth. This frees any other creature grabbed in the monster's mouth or jaws. A swallowed creature can attack the monster that has swallowed it, but only with unarmed attacks or with weapons of light Bulk or less. The swallowing creature is Off-Guard against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the swallowed creature cuts itself free. A creature that gets free by either Escaping or cutting itself free can immediately breathe and exits the swallowing monster's space.
Effect: Engulf and Swallow Whole
If the monster dies, a swallowed creature can be freed by creatures adjacent to the corpse if they spend a combined total of 3 actions cutting the monster open with a weapon or unarmed attack that deals piercing or slashing damage.
The monster attempts to swallow a creature of the listed size or smaller that it has grabbed or restrained in its jaws or mouth. If a swallowed creature is of the maximum size listed, the monster can't use Swallow Whole again. If the creature is smaller than the maximum, the monster can usually swallow more creatures; the GM determines the maximum. The monster attempts an Athletics check opposed by the grabbed creature's Reflex DC. If it succeeds, it swallows the creature. The monster's mouth or jaws no longer grab a creature it has swallowed, so the monster is free to use them to Strike or Grab once again. The monster can't attack creatures it has swallowed.
A swallowed creature is Grabbed, is Slowed 1, and has to hold its breath or start suffocating. The swallowed creature takes the listed amount of damage when first swallowed and at the end of each of its turns while it's swallowed. If the victim Escapes this ability's grabbed condition, it exits through the monster's mouth. This frees any other creature grabbed in the monster's mouth or jaws. A swallowed creature can attack the monster that has swallowed it, but only with unarmed attacks or with weapons of light Bulk or less. The swallowing creature is Off-Guard against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the swallowed creature cuts itself free. A creature that gets free by either Escaping or cutting itself free can immediately breathe and exits the swallowing monster's space.
Effect: Engulf and Swallow Whole
If the monster dies, a swallowed creature can be freed by creatures adjacent to the corpse if they spend a combined total of 3 actions cutting the monster open with a weapon or unarmed attack that deals piercing or slashing damage.
Grab —
WORKS WELL WITH
SniperLAND / AQUATICSniper takes priority on pinned targets while the crasher holds them grabbed or swallowed.
WeaverLAND / AQUATICWeaver controls positioning to herd enemies into the crasher's massive reach and tentacle zone.
MenderLAND / AQUATICMender manages the attrition tempo while the crasher tanks and devours on the front line.
PUNISHES
✖ ranged reliance✖ clumping✖ low Fortitude
Double crasher leaves no one to control the battlefield's perimeter beyond the huge reach.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Viskithrel in the encounter builder — free, no install.
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