Voidglutton
Creature 8 (rare) — aberration, air
Pre-Remaster content. May include legacy alignment.
ShadeWeaverAERIALaberrationair
A voidglutton is a powerful type of will-o'-wisp that haunts a site where misery dwells-such as a graveyard, prison camp, or recent battlefield. A voidglutton appears as a seething sphere of glowing eyes swirling around an empty black vortex 4 feet wide. From within this vortex extend long, semi-transparent tendrils that end in seven-fingered, needled hands.
Source: abomination-vaults-bestiary (Pre-Remaster)
Perception +18; darkvision
Languages aklo, common
Skills acrobatics +18, deception +15, intimidation +15, occultism +18, stealth +18
Str
+0
Dex
+6
Con
+3
Int
+6
Wis
+4
Cha
+3
AC 30
Fort +13
Ref +18
Will +16
HP 90
Speed 0 feet, fly 40 feet
Offense
Melee Claw (agile, finesse, unarmed) +20, Damage 1d6+2 piercing plus 4d6 force plus Fearful Strike
Ranged Ectoplasmic Web +20, range increment 10 feet, Damage 1d4 bludgeoning plus Ectoplasmic Web Trap
Abilities
Glow (aura, light) — 30 feet. The tips of a voidglutton's fingers and its seven eyes glow, casting bright light in the area and making it visible if it was Invisible.
Consume Light (darkness, occult) —
Ectoplasmic Web Trap (occult) — A creature hit by the voidglutton's ectoplasmic web trap is Immobilized and stuck to the nearest surface until it succeeds at a DC 26 check to Escape. Ectoplasmic Web Trap can immobilize incorporeal creatures.
Fearful Strike (emotion, fear, mental, occult) — When the voidglutton damages a creature with its claw Strike, the creature must succeed at a DC 26 Will save or become Frightened 1 (Frightened 2 on a critical failure).
Feed on Fear (concentrate) — Frequency once per round
Requirement An enemy is affected by a fear effect or has the Frightened or Dying condition, and is within 25 feet of the voidglutton
Effect The voidglutton feeds on the creature's terror. It regains 3d4 healing Hit Points and its Glow reignites if it had been extinguished.
It cannot use Consume Light again for 1d4 rounds, as it is too glutted on fear to suppress its Glow.
Requirement An enemy is affected by a fear effect or has the Frightened or Dying condition, and is within 25 feet of the voidglutton
Effect The voidglutton feeds on the creature's terror. It regains 3d4 healing Hit Points and its Glow reignites if it had been extinguished.
It cannot use Consume Light again for 1d4 rounds, as it is too glutted on fear to suppress its Glow.
Magic Immunity — A voidglutton is immune to all spells except Faerie Fire, Revealing Light, Force Barrage, Quandary, and spells with the light trait.
Occult Innate Spells DC 26, attack +18
2nd Darkness (At Will)
WORKS WELL WITH
CrasherAERIALCrasher delivers melee pressure while Shade controls engagement tempo through fear and hit-and-run flight positioning.
FlankerAERIALFlanker exploits off-guard opportunities created by Shade's fear effects and immobilizing webs.
SniperAERIALSniper benefits from the distance control Shade maintains through fear-based debuffs and web lockdown.
PUNISHES
✖ low Will✖ spell dependence
aerial-only flight restricts pairing to aerial-capable creatures only
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Voidglutton in the encounter builder — free, no install.
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