War Horse
Creature 2 — animal
FlankerLANDanimal
Horses serve as mounts and beasts of burden in many societies. They are loyal and typically gentle creatures, and they are invaluable to those looking to travel long distances. Smaller folk, like gnomes and halflings, often utilize ponies as mounts, while horses are the favored steeds for humans and other Medium humanoids. Most horses that the average humanoid encounters are domesticated, though large herds can be found in the wild.
Source: pathfinder-monster-core
Perception +6; low-light-vision, scent (imprecise) 30 feet
Skills acrobatics +7, athletics +11
Str
+5
Dex
+3
Con
+4
Int
-4
Wis
+2
Cha
-2
AC 17
Fort +8
Ref +7
Will +6
HP 36
Speed 40 feet
Offense
Melee Hoof +9, Damage 1d6+5 bludgeoning
Abilities
Buck — DC 17 Reflex
Most monsters that serve as mounts can attempt to buck off unwanted or annoying riders, but most mounts will not use this reaction against a trusted creature unless the mounts are spooked or mistreated.
Trigger A creature Mounts or uses the Command an Animal action while riding the monster.
Effect The triggering creature must succeed at a Reflex saving throw against the listed DC or fall off the creature and land Prone. If the save is a critical failure, the triggering creature also takes 1d6 bludgeoning damage in addition to the normal damage for the fall.
Most monsters that serve as mounts can attempt to buck off unwanted or annoying riders, but most mounts will not use this reaction against a trusted creature unless the mounts are spooked or mistreated.
Trigger A creature Mounts or uses the Command an Animal action while riding the monster.
Effect The triggering creature must succeed at a Reflex saving throw against the listed DC or fall off the creature and land Prone. If the save is a critical failure, the triggering creature also takes 1d6 bludgeoning damage in addition to the normal damage for the fall.
Gallop — The war horse Strides twice. It has a +10-foot circumstance bonus to its Speed during these Strides.
WORKS WELL WITH
AnvilLANDA durable ally holds the charge line while this mount repositions for a follow-up strike.
SniperLANDA ranged ally benefits from the mount's speed closing or breaking distance to maintain a clean firing line.
CrasherLANDA heavy melee attacker capitalizes on the openings created when the mount's charge disrupts party formation.
PUNISHES
✖ standing still✖ isolated targets✖ kiting
Avoid pairing with another fast charger; redundant mobility doesn't compound tactically.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run War Horse in the encounter builder — free, no install.
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