Watchtower Shadow
Creature 15 (unique) — incorporeal, undead, unholy
Pre-Remaster content. May include legacy alignment.
ShadeAERIALundeadincorporealunholy
The mysterious undead known as shadows lurk in dark places and feed on those who stray too far from the light. Those who parley with shadows, typically by keeping them at bay with a glowing weapon, may learn great secrets, for they are ideal spies.
Source: fists-of-the-ruby-phoenix-bestiary (Pre-Remaster)
Perception +25; darkvision
Languages necril, tien
Skills acrobatics +28, stealth +33
Str
-5
Dex
+7
Con
+0
Int
+0
Wis
+4
Cha
+6
AC 36
Fort +21
Ref +29
Will +26
HP 190
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage (except force, ghost-touch, vitality) 15
Speed 0 feet, fly 30 feet
Offense
Melee Shadow Hand (finesse, magical) +30, Damage 4d10+10 void
Abilities
Site Bound — The shadow is tied to its watchtower.
A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.
A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.
Light Vulnerability — An object shedding magical light (such as from the Light spell) is treated as magical when used to attack the shadow.
Rejuvenation (occult) — When the watchtower shadow is destroyed, it re-forms, fully healed, at the watchtower after 12 hours. Destroying the shadow and lighting its watchtower's brazier permanently destroys it.
Shadow Spawn — When a creature's shadow is pulled free by Steal Shadow, it becomes a Shadow Spawn under the command of the shadow that created it. This shadow spawn doesn't have Steal Shadow and is perpetually and incurably Clumsy 2. If the creature the shadow spawn was pulled from dies, the shadow spawn becomes a full-fledged, autonomous shadow. If the creature recovers from its Enfeeblement, its shadow returns to it and the shadow spawn is extinguished.
Slink in Shadows — The shadow can Hide or end its Sneak in a creature's or object's shadow.
Steal Shadow (divine) —
Divine Innate Spells DC 36, attack +28
5th Darkness (At Will)
WORKS WELL WITH
AnvilAERIALA durable frontline holder draws attention on the ground while this incorporeal ambusher picks off isolated targets from shadow.
CrasherAERIALA burst attacker that forces the party into disarray creates the isolated stragglers this creature's ambush tactics exploit.
SnareAERIALA controller that separates the party gives this creature more shadow-rich opportunities to Hide and strike.
PUNISHES
✖ mundane weapon reliance✖ poor light discipline✖ isolated stragglers
Site-bound and flight-only, so it cannot follow ground-locked allies far; avoid stacking with another ambush specialist competing for the same isolated target.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Watchtower Shadow in the encounter builder — free, no install.
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