Wolf Skeleton
Creature 0 — mindless, skeleton, undead, unholy
CrasherLANDundeadskeleton
Without the burden of flesh, skeletal wolves charge across the battlefield with terrifying speed. Among the ranks of the dead, none are so numerous, nor so varied, as the skeleton. While most are almost entirely made from bone, some maintain a few scraps of flesh to aid them in movement, such as wing membranes.
Source: pathfinder-monster-core-2
Perception +8; darkvision
Skills acrobatics +6, athletics +5, stealth +6
Str
+2
Dex
+4
Con
+1
Int
-5
Wis
+2
Cha
+0
AC 16
Fort +3
Ref +8
Will +6
HP 12 (void healing)
Immunities death-effects, disease, paralyzed, poison, unconscious, bleed, mental
Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5
Speed 35 feet
Offense
Melee Jaws (unarmed) +8, Damage 1d4+2 piercing plus Knockdown
Abilities
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Surge of Speed — The wolf skeleton Strides three times, but it's Off-Guard until the start of its next turn.
Knockdown —
WORKS WELL WITH
AnvilLANDA tank distracts so this fast skeleton can close distance without being punished during its vulnerable window.
SniperLANDA ranged ally can capitalize on the brief Off-Guard window this skeleton inflicts on itself.
PUNISHES
✖ standing still✖ isolated allies
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Wolf Skeleton in the encounter builder — free, no install.
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