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Wolf Skeleton

Creature 0 — mindless, skeleton, undead, unholy

CrasherLANDundeadskeleton

Without the burden of flesh, skeletal wolves charge across the battlefield with terrifying speed. Among the ranks of the dead, none are so numerous, nor so varied, as the skeleton. While most are almost entirely made from bone, some maintain a few scraps of flesh to aid them in movement, such as wing membranes.

Source: pathfinder-monster-core-2

Perception +8; darkvision
Skills acrobatics +6, athletics +5, stealth +6
Str
+2
Dex
+4
Con
+1
Int
-5
Wis
+2
Cha
+0
AC 16 Fort +3 Ref +8 Will +6
HP 12 (void healing)
Immunities death-effects, disease, paralyzed, poison, unconscious, bleed, mental
Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5
Speed 35 feet

Offense

Melee Jaws (unarmed) +8, Damage 1d4+2 piercing plus Knockdown

Abilities

Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Surge of Speed — The wolf skeleton Strides three times, but it's Off-Guard until the start of its next turn.
Knockdown

WORKS WELL WITH

AnvilLANDA tank distracts so this fast skeleton can close distance without being punished during its vulnerable window.
SniperLANDA ranged ally can capitalize on the brief Off-Guard window this skeleton inflicts on itself.

PUNISHES

✖ standing still✖ isolated allies
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

This stat block is Remaster content, used under the ORC License. Reserved Material and Product Identity remain the property of Paizo Inc.

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