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Wood Wisp

Creature 0 — elemental, plant, wood

Pre-Remaster content. May include legacy alignment.

WeaverAERIALVERTICALelementalplantwood

Like other wisps, wood wisps roam their plane and attune to other wisps, wandering with them in symphonies. Because of their willingness to bond, wood wisps appear outside their home plane more than other wood elementals, though they're still relatively rare compared to other wisps. Wood wisps resemble coconuts trailed by thick nests of branches that cover and conceal even deeper webs of thorny vines. They are, unfortunately, both unaware of the pain these thorns can cause fleshy creatures and

Source: rage-of-elements-bestiary (Pre-Remaster)

Perception +6; darkvision
Languages muan
Skills athletics +7, Plane of Wood Lore +4, stealth +6
Str
+3
Dex
+1
Con
+2
Int
+0
Wis
+3
Cha
+0
AC 16 Fort +5 Ref +2 Will +8
HP 20
Immunities bleed, paralyzed, poison, sleep
Weaknesses axe-vulnerability 2, fire 2
Speed 0 feet, climb 40 feet, fly 20 feet

Offense

Melee Thorny Vine (reach-10) +5, Damage 1 piercing plus 1d4 bludgeoning

Abilities

Accord Essence (plant) — A wisp that uses this reaction is permanently destroyed and can be restored only by a Wish ritual or similarly powerful effect. If an ability would prevent the wisp's destruction (for instance, if the wisp is summoned and would merely be dismissed), Accord Essence has no effect.
Resonance (aura, plant, wood) — 30 feet. All wisps vibrate at a frequency attuned to their element, resonating with and empowering all creatures and effects sharing that trait. A creature in the area gains a +1 status bonus to attack and damage rolls for effects with the plant or wood trait; a creature with the elemental trait and either plant trait or wood trait gains this bonus to all attack and damage rolls. For wood wisps, this bonus also applies to nonmagical wooden weapons, such as staves and clubs.
In Concert — When a wood wisp rolls a critical failure on a check to Aid, they get a failure instead, and when they roll a success, they get a critical success instead.

WORKS WELL WITH

AnvilAERIAL / VERTICALAn Anvil holds a position near the Weaver so both benefit from Resonance's status bonus while the Anvil absorbs incoming pressure.
CrasherAERIAL / VERTICALA Crasher dives enemy lines and returns to the Resonance aura, trading durability for the buff the Weaver provides.
FlankerAERIAL / VERTICALA Flanker roves at the edge of Resonance, using In Concert Aid to boost the Flanker's key checks while the Weaver holds the aura's centre.

PUNISHES

✖ melee reliance
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Rage of Elements.

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