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Xoarian

Creature 8 (uncommon) — aberration

ShadeFlankerLANDVERTICALaberrationmindpossession

The five-tentacled xoarians infiltrate many societies, although it's unclear how much of their activities are at the behest of the Dominion of the Black and how much is for their own perverse enjoyment. Known as corpse riders by Golarion scholars, little is understood of their origins beyond the suspicion that they come from a distant planet named Xoar. When a xoarian infiltrates a community, its first priority is to acquire a host body. They often choose the recently dead for this role, as mur

Source: pathfinder-monster-core

Perception +16; thoughtsense 60 feet, tremorsense (imprecise) 60 feet
Languages aklo; (Can't Speak Any Languages), Telepathy 100 feet
Skills athletics +14, deception +20, diplomacy +16, occultism +17, society +17, stealth +18
Str
+2
Dex
+4
Con
+4
Int
+5
Wis
+4
Cha
+6
AC 26 Fort +14 Ref +16 Will +18
HP 130
Immunities blinded, controlled, emotion, possession
Speed 35 feet, climb 20 feet

Offense

Melee Tentacle (agile, finesse, unarmed) +18, Damage 2d10+5 piercing

Abilities

Tremorsense 60 feet — Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Telepathy 100 feet (aura, magical, mental) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Stolen Identity — While a xoarian uses Body Thief, it gains the ability to understand and speak all languages known by the host, as well as knowledge of the host body's abilities, identity, role in society, and personality. However, it does not gain the specific memories or knowledge of the host body.
Thoughtsense 60 feet — The xoarian senses a creature's mental essence as a precise sense with the listed range; it cannot sense mindless creatures with thoughtsense.
Body Thief (manipulate, occult, possession) — The xoarian squeezes itself into the head of a creature dead no longer than a day, consuming and replacing that creature's brain. At the start of the xoarian's next turn, the body revives at its maximum Hit Points, controlled by the xoarian. The xoarian is conscious and can sense everything the possessed body could. Any effect that ends the possession kills the host body with the same effects as Exit Body. The xoarian can't use any of the host creature's spells with Body Thief but can use its own innate spells.
Exit Body (move) —
Ravage — The xoarian makes two tentacle Strikes against a single Paralyzed, Restrained, or Unconscious creature. If the target has 0 Hit Points after Ravage, the xoarian can use a free action with the death trait to kill the target and occupy it with Body Thief.
Occult Innate Spells DC 27, attack +19
4th Confusion, Dispelling Globe
3rd Paralyze (×3)
2nd Invisibility (At Will, Self Only), Paranoia (At Will)
1st Soothe (×3)
Cantrips (4th) Daze, Detect Magic, Read Aura

WORKS WELL WITH

AnvilLAND / VERTICALA frontline defender keeps the party occupied while the xoarian slips away to steal an identity elsewhere.
WeaverLAND / VERTICALA caster's control effects can down a target before the xoarian finishes taking over its body.

PUNISHES

✖ low Will✖ isolated PCs✖ standing still
Stacking multiple identity-thieves burns the single body-swap opening a scene supports.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

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