Xulgath Bilebearer
Creature 2 — humanoid, xulgath
Pre-Remaster content. May include legacy alignment.
FlankerWeaverLANDhumanoidxulgath
While many xulgaths impose their will by strength or sheer numbers, some resort to more nefarious-and grotesque-means to take care of matters. The bilebearer takes its name from its eponymous bile, a putrid substance that oozes from gill-like folds in its colorful, bulging neck. Bilebearers coat their weapons with the viscous substance or secrete a concentrated dose that suffuses the air around them and disables foes. A bilebearer's neck bulges with folds of scaled flesh that extend almost to t
Source: extinction-curse-bestiary (Pre-Remaster)
Perception +6; darkvision
Languages draconic, sakvroth
Skills acrobatics +8, athletics +6, deception +5, stealth +8, thievery +8
Str
+2
Dex
+4
Con
+2
Int
+1
Wis
+0
Cha
-1
Items Dagger (2)
AC 18
Fort +8
Ref +10
Will +4
HP 30
Speed 25 feet
Offense
Melee Jaws (unarmed) +10, Damage 2d4+4 piercing plus Xulgath Bile
Melee Claw (agile, unarmed) +10, Damage 1d6+4 slashing plus Grab
Melee Dagger (agile, finesse, versatile-s) +12, Damage 1d4+4 piercing plus Xulgath Bile
Ranged Dagger (agile, finesse, thrown-10, versatile-s) +12, Damage 1d4+4 piercing plus Xulgath Bile
Abilities
Stench (aura, olfactory) — 30 feet. A creature entering the aura must attempt a DC 16 Fortitude save. On a failure, the creature is Sickened 1, and on a critical failure, the creature also takes a –5-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stench for 1 minute.
A xulgath bilebearer can activate or deactivate its stench aura as a free action.
A xulgath bilebearer can activate or deactivate its stench aura as a free action.
Putrid Blast (olfactory, poison) — Frequency once per minute
Effect All adjacent creatures must attempt a DC 18 Fortitude save. On a failure, the creature is Slowed 1 (Slowed 2 on a critical failure) until the end of its next turn and takes a -2 circumstance penalty to Fortitude saves against xulgath bile for 1 minute.
Effect All adjacent creatures must attempt a DC 18 Fortitude save. On a failure, the creature is Slowed 1 (Slowed 2 on a critical failure) until the end of its next turn and takes a -2 circumstance penalty to Fortitude saves against xulgath bile for 1 minute.
Xulgath Bile (poison) — Saving Throw DC 16 Fortitude
Maximum Duration 1 hour
Stage 1 Fatigued (1 minute).
Stage 2 Fatigued and Unconscious (1 minute).
Maximum Duration 1 hour
Stage 1 Fatigued (1 minute).
Stage 2 Fatigued and Unconscious (1 minute).
Grab —
WORKS WELL WITH
AnvilLANDAn anvil holds enemies in the stench aura while the flanker exploits the sickened condition.
SniperLANDA sniper capitalizes at range on the flanker's slow and disease debuffs.
CrasherLANDA crasher's damage pressure compounds the flanker's debuffs for faster takedowns.
PUNISHES
✖ clumping✖ standing still✖ low Fortitude
Works well with · Punishes · Pairing advice
Unlock with Tactics
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