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Xulgath Stoneliege

Creature 8 (uncommon) — humanoid, xulgath

Pre-Remaster content. May include legacy alignment.

AnvilCrasherLANDSUBTERRANEANhumanoidxulgath

Stonelieges are xulgaths magically infused with living earth—the very bones of the world. They are created through a process xulgaths call stone-binding, which can be performed with complex alchemy, powerful psychic magic, or Abyssal rituals. Their scales are like stone slabs, and their bones are as dense as bedrock, so they are among the hardiest and longest-lived xulgaths. To stonelieges, earth is as mutable as water, and their innate power to shape the soil and stone beneath their feet makes

Source: extinction-curse-bestiary (Pre-Remaster)

Perception +14; darkvision, tremorsense (imprecise) 30 feet
Languages draconic, sakvroth
Skills athletics +19, Cave Lore +15, Geology Lore +15, intimidation +18, survival +18
Str
+5
Dex
+2
Con
+6
Int
+1
Wis
+2
Cha
+2
AC 26 Fort +20 Ref +12 Will +14
HP 135
Resistances physical 8
Speed 20 feet, burrow 10 feet

Offense

Melee Digging Bar (fatal-d12, forceful, versatile-b) +18, Damage 2d10+9 piercing
Melee Jaws (unarmed) +21, Damage 2d8+9 piercing
Melee Claw (agile, unarmed) +19, Damage 2d6+9 slashing plus Grab

Abilities

Tremorsense (imprecise) 30 feet — Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Stench (aura, olfactory) — 30 feet. A creature entering the aura must attempt a DC 24 Fortitude save. On a failure, the creature is Sickened 1, and on a critical failure, the creature also takes a –5-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stench for 1 minute.
Earthen Blow (earth) — Frequency once per round

Effect The stoneliege commands nearby earth to attack a foe. The stoneliege makes a claw Strike against a creature that is within 60 feet of the stoneliege and 10 feet of an earthen surface, such as dirt, mud, stone, or sand. The Strike originates from the surface's square and has a reach of 10 feet. On a critical hit, the target is also knocked Prone.
Earthen Torrent (earth) — Frequency once per minute

Requirements The stoneliege is standing on or next to at least 10 cubic feet of dirt, stone, or other earthen material
Effect The stoneliege creates a violent wave of roiling earth. Creatures in a 15-foot cone take 7d8 bludgeoning damage (DC 26 Reflex save; on a critical failure, creatures are also knocked Prone).
Stone Throes (earth) — The stoneliege turns their own body into solid stone like a statue and immediately becomes Petrified. Any creature grabbed or restrained by the stoneliege becomes Immobilized; to get free, the creature must damage the statue enough to break it or succeed at a DC 28 Acrobatics check to Escape.
Grab
Primal Innate Spells DC 26, attack +18
4th Shape Stone (×3)

WORKS WELL WITH

FlankerLAND / SUBTERRANEANFlanker capitalizes on enemies debuffed by Stench aura and focused on the durable Anvil.
WeaverLAND / SUBTERRANEANWeaver herds enemies into Stench aura and Earthen Torrent danger zones while Anvil holds position.
SniperLAND / SUBTERRANEANSniper attacks safely from range while Anvil anchors the frontline and absorbs pressure with physical resistance.

PUNISHES

✖ clumping✖ low Fortitude
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #153: Life's Long Shadows.

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