← Bestiary index

Xulgath Thoughtmaw

Creature 15 (rare) — humanoid, xulgath

Pre-Remaster content. May include legacy alignment.

WeaverShadeLANDAERIALhumanoidxulgath

Xulgath thoughtmaws are inheritors of the xulgaths' ancient psychic legacy. They eagerly and liberally use their ability to extract knowledge from their foes to quicken their own prodigious intellects.

Source: extinction-curse-bestiary (Pre-Remaster)

Perception +30; darkvision, thoughtsense (imprecise) 60 feet
Languages draconic, sakvroth; telepathy 100 feet
Skills acrobatics +25, arcana +27, deception +29, diplomacy +27, intimidation +29, occultism +31, society +27, Xulgath Lore +31
Str
+4
Dex
+6
Con
+4
Int
+8
Wis
+5
Cha
+6
Items Spear, Leather Armor
AC 36 Fort +23 Ref +26 Will +30
HP 280
Resistances mental 15
Speed 25 feet, fly 35 feet

Offense

Melee Spear (magical) +30, Damage 2d6+10 piercing
Melee Jaws (unarmed) +28, Damage 3d8+10 piercing
Melee Claw (agile, finesse, unarmed) +28, Damage 3d4+10 slashing
Ranged Spear (magical, thrown-20) +30, Damage 2d6+10 piercing

Abilities

Telepathy 100 feet (aura, magical) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Thoughtsense (Imprecise) 60 feet (mental, occult) — The thoughtmaw senses a creature's mental essence at the listed range.

Thoughtsense allows a monster to sense all non-mindless creatures at the listed range.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Psychogenic Secretions (aura, mental) — 30 feet. A creature that enters the emanation must attempt a DC 36 Will save.

On a failure, the creature is Stupefied 1 for 1 minute (Stupefied 2 and also Paralyzed for 1 round on a critical failure).

A creature that succeeds at its save is temporarily immune to psychogenic secretions for 1 minute.
Consume Knowledge (mental, occult) — The thoughtmaw invades the mind of a creature within 100 feet and attempts to swallow its capacity for higher thought. The creature must attempt a DC 36 Will save.

Using Consume Knowledge immediately ends any of the ability's previous effects on a different creature.

Critical Success The creature is unaffected.

Success The creature is Slowed 1 for 1 round.

Failure The creature is slowed 1 and can take no actions other than basic actions for 1 minute.

Critical Failure As failure, and the thoughtmaw is Quickened for 1 minute. It can use this extra action to Stride, Strike, or Cast a Spell if the target had prepared spells or a spell repertoire.
Occult Spontaneous Spells DC 36, attack +28
7th Visions of Danger, Warp Mind
6th Phantasmal Calamity, Scrying, Wall of Force
5th Hallucination, Mind Probe, Synaptic Pulse
4th Modify Memory, Phantasmal Killer, Suggestion
2nd Invisibility
Cantrips (7th) Daze, Forbidding Ward, Message, Shield
Occult Innate Spells DC 36, attack +28
5th Telekinetic Haul (At Will)
4th Fly (Constant)
2nd Telekinetic Maneuver (At Will)
1st Phantom Pain (×3)
Cantrips (5th) Telekinetic Projectile

WORKS WELL WITH

AnvilLAND / AERIALThe Anvil's stationary bulk keeps creatures inside the Psychogenic Secretions emanation while the Weaver cycles debuffs from the air.
CrasherLAND / AERIALThe Crasher delivers finishing damage on paralyzed or stupefied targets before they recover, exploiting the mental debuff's tempo window.
SniperLAND / AERIALThoughtsense reveals hidden creatures for the Sniper to target, while aerial positioning layers ranged fire above the ground-hold Anvil.

PUNISHES

✖ low Will✖ clumping✖ stealth
Works well with · Punishes · Pairing advice Unlock with Tactics

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #156: The Apocalypse Prophet.

This stat block is Open Game Content, used under the Open Game License 1.0a (full license text) and not under the ORC License. The Section 15 copyright notice required by that license is reproduced in full on our licenses page.

Full licenses · Privacy · Terms · Walkthrough

Run Xulgath Thoughtmaw in the encounter builder — free, no install.

Open in PathfinderGM →