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Yaiafineti

Creature 8 (uncommon) — mindless, plant

SnareAnvilLANDVERTICALplantmindless

Yaiafinetis grow only during periods of extended twilight, thriving across the cold tundra of the Crown of the World exclusively in the winter months. To survive in such harsh conditions, the yaiafineti, or dusk poppy, sprouts independent polyps that detach and then creep across the tundra in search of food for their matriarch. Dusk poppies sprout from spores that attach to carcasses, but they only blossom during the long twilight unique to the Crown of the World. The perfect conditions for the

Source: gatewalkers-bestiary

Perception +16; tremorsense (imprecise) 120 feet; pheromones (precise) 20 feet
Languages pheromones
Skills athletics +18, stealth +7 (+9 in Tundra)
Str
+6
Dex
-5
Con
+6
Int
-5
Wis
+3
Cha
+0
AC 24 Fort +19 Ref +11 Will +13
HP 170
Immunities visual, mental
Resistances cold 10
Weaknesses fire 5, slashing 5
Speed 10 feet, climb 10 feet

Offense

Melee Bite (reach-10) +18, Damage 2d12+8 piercing plus Improved Grab
Ranged Spore Sap +7, range 30 feet, Damage 1d4 bludgeoning plus Alluring Spores

Abilities

Tremorsense (Imprecise) 120 feet — Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Pheromones (aura) — 5 miles. Yaiafinetis communicate with others of their kind via airborne pheromones. They can use this form of communication to determine their relative distance to each other, call for help if they are under attack or need sustenance, announce that they've detected prey, and convey similar basic concepts. Pheromones coat everything within the aura and allow all dusk poppies to perceive with their pheromone sense.
Alluring Spores (poison) — Saving Throw DC 19 Fortitude

Maximum Duration 6 rounds

Stage 1 Fascinated by the yaiafineti (1 round)

Stage 2 Controlled by the yaiafineti (1 round)
Feed — The yaiafineti draws nutrients from a living creature it has swallowed, regaining 3d8+24 healing HP. The swallowed creature takes 2d12+8 bludgeoning.
Paralyzing Poison (poison) — The plants send out runner shoots that quickly develop purple bulbs. These bulbs, the plant's polyps, sprout many long, hooked vines before detaching from the mother plant. Polyps are short lived but active, foraging for a week or so before they shrivel and die. These polyps aren't dangerous unless handled. They secrete a fine dust that acts as a paralyzing poison that seizes the nervous system of creatures who come in contact with them.

Saving Throw DC 19 Fortitude

Maximum Duration 6 rounds

Stage 1 Off-Guard and Clumsy 1 (1 round)

Stage 2 off-guard and Clumsy 2 (1 round)

Stage 3 Paralyzed (1 round)
Swallow Whole (attack) — Medium, 2d12+8 bludgeoning, Rupture 18

The monster attempts to swallow a creature of the listed size or smaller that it has grabbed or restrained in its jaws or mouth. If a swallowed creature is of the maximum size listed, the monster can't use Swallow Whole again. If the creature is smaller than the maximum, the monster can usually swallow more creatures; the GM determines the maximum. The monster attempts an Athletics check opposed by the grabbed creature's Reflex DC. If it succeeds, it swallows the creature. The monster's mouth or jaws no longer grab a creature it has swallowed, so the monster is free to use them to Strike or Grab once again. The monster can't attack creatures it has swallowed.

A swallowed creature is Grabbed, is Slowed 1, and has to hold its breath or start suffocating. The swallowed creature takes the listed amount of damage when first swallowed and at the end of each of its turns while it's swallowed. If the victim Escapes this ability's grabbed condition, it exits through the monster's mouth. This frees any other creature grabbed in the monster's mouth or jaws. A swallowed creature can attack the monster that has swallowed it, but only with unarmed attacks or with weapons of light Bulk or less. The swallowing creature is Off-Guard against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the swallowed creature cuts itself free. A creature that gets free by either Escaping or cutting itself free can immediately breathe and exits the swallowing monster's space.

Effect: Engulf and Swallow Whole

If the monster dies, a swallowed creature can be freed by creatures adjacent to the corpse if they spend a combined total of 3 actions cutting the monster open with a weapon or unarmed attack that deals piercing or slashing damage.
Improved Grab

WORKS WELL WITH

CrasherLAND / VERTICALA grabbed and immobilized target held at reach becomes easy prey for a heavy melee striker's follow-up.
SniperLAND / VERTICALA restrained or swallowed victim can't reposition, letting a ranged attacker pick off the rest of the party uncontested.
ShadeLAND / VERTICALA stealthy ambusher can pick off stragglers separated from the group by this creature's reach and grip.

PUNISHES

✖ low Fortitude✖ isolated targets✖ melee reliance
Avoid stacking with another stationary grappler; both compete for the same immobilized victim and reach zone.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Adventure Path: Gatewalkers.

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