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Yshula

Creature 8 (unique) — div, fiend, unholy

Pre-Remaster content. May include legacy alignment.

ShadeWeaverLANDAERIALdivfiend

Source: blood-lords-bestiary (Pre-Remaster)

Perception +17; greater-darkvision
Languages common, daemonic; telepathy 100 feet
Skills acrobatics +16, arcana +15, deception +22, diplomacy +22, intimidation +18, religion +15, society +15, stealth +18
Str
+3
Dex
+5
Con
+3
Int
+2
Wis
+4
Cha
+7
Items Bone Key
AC 26 Fort +14 Ref +18 Will +19
HP 125
Immunities disease
Weaknesses cold-iron 5, holy 5
Speed 25 feet, fly 35 feet

Offense

Melee Claw (agile, finesse, magical, unarmed, unholy) +16, Damage 2d8+6 slashing plus 1d6 spirit plus Bubonic Plague

Abilities

Greater Darkvision — A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.
Hatred of Red — Pairakas hate the color red. They won't wear the color or willingly enter any place painted red. Given a choice, they'll attack a creature wearing red first. If barred from expressing their displeasure toward the color by force or some magical effect, they take 2d6 mental damage at the end of their turn.
Bubonic Plague (disease) — A creature can't remove the Fatigued condition while infected

Saving Throw DC 23 Fortitude

Onset 1 day

Stage 1 fatigued (1 day)

Stage 2 Enfeebled 2 and fatigued (1 day)

Stage 3 Enfeebled 3, fatigued, and take 1d6 bleed damage every minutes (1 day)
Change Shape (concentrate, divine, polymorph) — Yshula can take the appearance of any Small or Medium humanoid or animal. This doesn't change his Speed or his attack and damage modifiers with the Strikes, but it might change the damage type his strikes deal.

The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
Cottage-Drained — Yshula is Drained 2 and can't recover from his drained condition while he's in the cottage. These reductions are included in his statistics.
Tormenting Dreams (divine, emotion, mental) — Frequency once per day

Effect Yshula torments a sleeping creature within 100 feet with visions of betrayals by loved ones and friends. The target must attempt a DC 25 Will save, with the effects of the Nightmare spell.
Divine Innate Spells DC 25, attack +17
4th Dimension Door (At Will), Outcast's Curse (At Will), Suggestion (At Will)
2nd Misdirection (At Will; Self Only)
1st Charm (At Will)
Cantrips (4th) Detect Magic

WORKS WELL WITH

CrasherLAND / AERIALEnemies fatigued by the creature's disease become easy prey for a crasher to finish off.
FlankerLAND / AERIALA sleeping or distracted target from Tormenting Dreams is a prime isolate opportunity for a flanker.
WeaverLAND / AERIALLayering conditions alongside the plague forces multiple saving throws and strains enemy resources.

PUNISHES

✖ low Will✖ low Fortitude
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #183: Field of Maidens.

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