Zombie Brute
Creature 2 — mindless, undead, unholy, zombie
AnvilLANDundeadzombieunholy
Necromantic augmentations have granted this zombie increased size and power. A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.
Source: pathfinder-monster-core
Perception +4; darkvision
Skills athletics +11
Str
+5
Dex
-3
Con
+4
Int
-5
Wis
+0
Cha
-2
AC 15
Fort +10
Ref +3
Will +6
HP 70 (void healing)
Immunities death-effects, disease, paralyzed, poison, unconscious, bleed, mental
Weaknesses vitality 10, slashing 10
Speed 25 feet
Offense
Melee Fist (reach-10, unarmed) +11, Damage 1d12+5 bludgeoning plus Improved Push
Abilities
Slow — A zombie is permanently Slowed 1 and can't use reactions.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Improved Push —
WORKS WELL WITH
CrasherLANDA fast burst striker capitalizes on the openings created when the zombie brute's push shoves enemies out of position.
SnareLANDA controller that adds difficult terrain compounds the reach-and-push zone denial the zombie brute already creates.
SniperLANDA ranged attacker benefits from the zombie brute absorbing melee attention with its high Fortitude and reach threat.
PUNISHES
✖ standing still✖ clumping✖ melee reliance
Stacking with another Anvil produces two slow damage-soaks and little pressure to actually close out the fight.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Zombie Brute in the encounter builder — free, no install.
Open in PathfinderGM →