Zombie Hound
Creature -1 (uncommon) — mindless, undead, unholy, zombie
Pre-Remaster content. May include legacy alignment.
FlankerLANDundead
Source: blood-lords-bestiary (Pre-Remaster)
Perception +1; darkvision
Skills athletics +5
Str
+2
Dex
-1
Con
+2
Int
-5
Wis
+0
Cha
-2
AC 13
Fort +5
Ref +0
Will +3
HP 18 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious, mental
Weaknesses vitality 5, slashing 5
Speed 25 feet
Offense
Melee Jaws (unarmed) +6, Damage 1d4+3 piercing plus Knockdown
Abilities
Slow — A zombie is permanently Slowed 1 and can't use reactions.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Flesh Tearer — The zombie hound's Strikes deal 1d4 extra damage to Prone creatures.
Knockdown —
WORKS WELL WITH
CrasherLANDA Crasher follows up on the Flanker's Knockdown with devastating strikes against prone targets, compounding the action-economy pressure.
AnvilLANDAn Anvil holds enemy attention while the Flanker shambles forward to set up prone, creating a tempo tension between speed and control.
PUNISHES
✖ bleed✖ disease✖ poison✖ standing still
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Zombie Hound in the encounter builder — free, no install.
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