Zombie Shambler
Creature -1 — mindless, undead, unholy, zombie
CrasherLANDundeadzombieunholymindless
A zombie shambler is a slow-moving horror dangerous in larger groups. A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.
Source: pathfinder-monster-core
Perception +0; darkvision
Skills athletics +7
Str
+3
Dex
-2
Con
+2
Int
-5
Wis
+0
Cha
-2
AC 12
Fort +6
Ref +0
Will +2
HP 20 (void healing)
Immunities death-effects, disease, paralyzed, poison, unconscious, bleed, mental
Weaknesses vitality 5, slashing 5
Speed 25 feet
Offense
Melee Fist (unarmed) +7, Damage 1d6+3 bludgeoning plus Grab
Melee Jaws (unarmed) +7, Damage 1d8+3 piercing
**Requirements** The zombie has a creature Grabbed or Restrained.
Abilities
Slow — A zombie is permanently Slowed 1 and can't use reactions.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Grab —
WORKS WELL WITH
AnvilLANDA durable front-liner anchors the horde's line so shamblers can mob around it instead of getting picked off one at a time.
SnareLANDA controller that pins a target keeps it in reach of the shambler's grab and jaws instead of letting it walk away.
WeaverLANDA debuffing caster covers the shambler's total lack of ranged options, since its Slowed condition and no reactions leave gaps a caster can fill.
PUNISHES
✖ single-target focus✖ isolated targets✖ low area damage
Stacking shamblers as the encounter's only threat lets a single area attack trivialize the whole group; pair with a distinct threat type instead.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Zombie Shambler in the encounter builder — free, no install.
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