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Zrukbat

Creature 2 — fey

Pre-Remaster content. May include legacy alignment.

ShadeFlankerLANDVERTICALAERIALfey

Source: agents-of-edgewatch-bestiary (Pre-Remaster)

Perception +7; darkvision
Languages common, fey
Skills acrobatics +10, athletics +9, deception +5, stealth +10
Str
+3
Dex
+4
Con
+3
Int
+1
Wis
-1
Cha
-1
AC 18 Fort +9 Ref +10 Will +5
HP 30
Immunities sleep
Weaknesses cold-iron 5
Speed 20 feet, climb 20 feet, fly 20 feet

Offense

Melee Claw (unarmed) +11, Damage 1d8+3 slashing
Melee Fangs +11, Damage 1d6+3 piercing

Abilities

Dubious Shifting (concentrate, polymorph, primal) — The zrukbat assumes the shape of any Small object or ornamentation, although the zrukbat's mimicked objects usually have unrealistic or suspicious quirks.

This doesn't change the zrukbat's size but can alter their coloration and visual appearance.

They have an automatic result of 23 on Deception checks and DCs to pass as the mimicked object.
Go for the Eyes — The zrukbat flies up to its Speed and makes a claw Strike at the end of its move.

If the claw attack hits, the target must succeed on a DC 15 Fortitude saving throw or be Blinded for 1 round (or blinded for 1 minute on a critical failure). If the Strike was a critical hit, the target's save result is one degree of success worse.

WORKS WELL WITH

AnvilLAND / VERTICAL / AERIALA durable frontline occupies priority while this mimic slips in for a blinding strike from an unexpected angle.
SniperLAND / VERTICAL / AERIALA blinded target loses the ability to contest ranged accuracy, making a follow-up shot far more reliable.
SnareLAND / VERTICAL / AERIALA controller can lock down a blinded target before it recovers, denying it any escape option.

PUNISHES

✖ low Perception✖ ranged reliance✖ isolated targets
Avoid stacking with another ambush-focused Shade; the element of surprise only pays off once per encounter.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #157: Devil at the Dreaming Palace.

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