Persistent Damage
Damage each turn (DC 15 flat to end)
You take the listed amount and type of damage at the end of each of your turns; then attempt a flat DC 15 check to end it (lower if someone helps). The tracker applies the damage and rolls the flat check automatically at end of turn.
This condition has a value: a higher value means a larger penalty.
Penalty type: status. Penalties of different types stack; identical types do not, only the largest applies.
Track Persistent Damage automatically
PathfinderGM applies Persistent Damage to a combatant and recalculates AC, saves, attacks and DCs for you, including stacking by penalty type.
Open in PathfinderGM →Other conditions
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