Wounded
Start dying higher when downed
No direct modifiers. When you gain the Dying condition while Wounded, your starting Dying value increases by your Wounded value (Wounded 1 → start at Dying 2, not Dying 1). The tracker applies this automatically: a non-enemy reduced to 0 HP starts at Dying 1 + Wounded value.
This condition has a value: a higher value means a larger penalty.
Penalty type: status. Penalties of different types stack; identical types do not, only the largest applies.
Track Wounded automatically
PathfinderGM applies Wounded to a combatant and recalculates AC, saves, attacks and DCs for you, including stacking by penalty type.
Open in PathfinderGM →Other conditions
PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.
Full licenses · Bestiary · Spells · Conditions · Traits